I've rigged my sprite but then I realized I wanted one additional degree of freedom right at the top. So I create a new bone, and then in the Hierarchy view I grab the previous root and nest it under the newly created bone.
The Hierarchy view goes blank and stays blank.
I found that if I detach and then reattach an image to a bone, then the hierarchy will finally update and show itself.
BUG: Hierarchy view goes blank when moving bones
in Spriter
Posted
I've rigged my sprite but then I realized I wanted one additional degree of freedom right at the top. So I create a new bone, and then in the Hierarchy view I grab the previous root and nest it under the newly created bone.
The Hierarchy view goes blank and stays blank.
I found that if I detach and then reattach an image to a bone, then the hierarchy will finally update and show itself.