Jamin Grey
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Posts posted by Jamin Grey
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No, custom C++. I haven't started integrating it yet, so far only experimenting within Spriter itself, but I'll almost certainly be using SpriterPlusPlus.
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My game uses circles for entity collision (usually one, but up to three circles).
I'm new to Spriter - I see an option to place boxes for collision - is there a way to place circles?
If not, I can use points and spawn the collision circles in my code at those points. It'd just be nicer to place and scale circles within Spriter.
(Or, better than points, I guess I could place and scale rectangles inside Spriter, and convert them to circles in my code)
Circle collision, or use points?
in Help and Tutorials
Posted
K, thanks for the speedy responses, gents!
I hope you add circles to the Spriter 2 feature list, if it isn't already.