Whenever I'm trying to add new instance in Construct 3 timeline, it would crash the whole editor when a SCML object exists on the scene. Deleting the SCML object seems to fix the issue, so I believe that the culprit is the plugin. Could you please take a look at it?
Here is the Construct 3 crash logs:
Quote
Error report information
Type:unhandled rejection Reason:Error: invalid property id 'initial-animation' @ Error: invalid property id 'initial-animation' at m.ǃmr (https://editor.construct.net/r189-2/projectResources.js:1:190702) at ǃc.ǃLd.ǃIl.ǃfWZ.ǃcZK (https://editor.construct.net/r189-2/components/bars/timelineBar/timelineBar.js:1:175538) at ǃc.ǃLd.ǃIl.ǃfWZ.ǃkF (https://editor.construct.net/r189-2/components/bars/timelineBar/timelineBar.js:1:175206) at f.ǃr$ (https://editor.construct.net/r189-2/main.js:210:65943) Stack:Error: invalid property id 'initial-animation' at m.ǃmr (https://editor.construct.net/r189-2/projectResources.js:1:190702) at ǃc.ǃLd.ǃIl.ǃfWZ.ǃcZK (https://editor.construct.net/r189-2/components/bars/timelineBar/timelineBar.js:1:175538) at ǃc.ǃLd.ǃIl.ǃfWZ.ǃkF (https://editor.construct.net/r189-2/components/bars/timelineBar/timelineBar.js:1:175206) at f.ǃr$ (https://editor.construct.net/r189-2/main.js:210:65943) Construct 3 version:r189.2 URL:https://editor.construct.net/ Date:Tue Mar 17 2020 11:03:43 GMT+0700 (Indochina Time) Uptime:18.2 s
Platform information
Browser:Chrome Browser version:80.0.3987.132 Browser engine:Chromium Browser architecture:64-bit Context:webapp Operating system:Windows Operating system version:10 Operating system architecture:64-bit Device type:desktop Device pixel ratio:1 Logical CPU cores:8 Approx. device memory:8 GB User agent:Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/80.0.3987.132 Safari/537.36 C3 release:r189.2 (stable) Language setting:en-US
WebGL information
Version string:WebGL 2.0 (OpenGL ES 3.0 Chromium) Numeric version:2 SupportsNPOTtextures:yes Supports GPU profiling:yes Supports highp precision:yes Vendor:Google Inc. Renderer:ANGLE (Intel(R) UHD Graphics 630 Direct3D11 vs_5_0 ps_5_0) Major performance caveat:no Maximum texture size:16384 Point size range:1 to 1024 Extensions:EXT_color_buffer_float, EXT_disjoint_timer_query_webgl2, EXT_float_blend, EXT_texture_filter_anisotropic, KHR_parallel_shader_compile, OES_texture_float_linear, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context, OVR_multiview2
Spriter causing Construct 3 to crash when there's a SCML Object in the editor
in Spriter Implementations
Posted
Whenever I'm trying to add new instance in Construct 3 timeline, it would crash the whole editor when a SCML object exists on the scene. Deleting the SCML object seems to fix the issue, so I believe that the culprit is the plugin. Could you please take a look at it?
Here is the Construct 3 crash logs: