Report Manipulate image(s) in CharMap > update portrait in Help and Tutorials Posted January 6, 2019 Thanks Is there an easy way to do that? Am I going about this the wrong way? What I'm trying to accomplish is this; I want to modify this character to meet my needs and take advantage of all the work that has been put into pack 128 regarding animations, pivot points, etc. If I can just modify some of the sprites to my liking and then use the animations and file structure, it would obviously save me lots of time. I added a screenshot below in the GIMP including the pallet editor and colormap; I was just trying to figure out a way to match the index. My method has been to use the color picker to choose a color already used and paint with it only in an effort to preserve the color index . I plan to use the sprites already made in this pack with slight modifications every now and again. Is this something that is acceptable and has been done before? I am early on in this project so I could just make my own sprites if I need to. Also, I suppose I could make use of the many modifications already built in in the way of changing colors and such and just come to terms with the minor issues I have with some sprites; I'll start experimenting with this in the meantime. Sorry for the long reply, Danny Another thing I want to do is add legs to the portrait - with animation.