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danosono

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Posts posted by danosono

  1. Thanks :)

    Is there an easy way to do that? Am I going about this the wrong way?

    What I'm trying to accomplish is this; I want to modify this character to meet my needs and take advantage of all the work that has been put into pack 128 regarding animations, pivot points, etc. If I can just modify some of the sprites to my liking and then use the animations and file structure, it would obviously save me lots of time. I added a screenshot below in the GIMP including the pallet editor and colormap; I was just trying to figure out a way to match the index. My method has been to use the color picker to choose a color already used and paint with it only in an effort to preserve the color index .

    I plan to use the sprites already made in this pack with slight modifications every now and again. Is this something that is acceptable and has been done before?

    I am early on in this project so I could just make my own sprites if I need to. Also, I suppose I could make use of the many modifications already built in in the way of changing colors and such  and just come to terms with the minor issues I have with some sprites; I'll start experimenting with this in the meantime.

     

    Sorry for the long reply,

    Danny

     

    gimp-2.8_2019-01-06_16-16-03.thumb.png.d7d48058ea57316ead26ad3dc7f7d813.pngAnother thing I want to do is add legs to the portrait - with animation.

     

  2. Thanks so much Mike,

    You understood me exactly. I updated the portrait.

    Updating the portrait (and the smaller png) with paint.net yielded good visual results in Spriter Pro but I was concerned whether the png was "indexed" as mentioned on page 28 of the manual under "Using Spriter's Custom Color Features" so I made the changes again in GIMP but the visual results showed obvious artifacts so I made the changes again with paint.net but opened the png afterwards in gimp and converted it to "indexed mode" (Image>Mode>indexed). This yielded good visual results. I have added the modified portrait for you to see here. 

    Question. What are the chances I will run into trouble later if I'm not careful about indexed color mode? Is it just a matter of memory used or a matter of whether the program will run on all platforms? Please don't put a lot of time into your answer as I can do that myself; I only ask in case you know the answer off the top of your head.

    Thanks so much!

     

    torso_5.png

  3. Hi there,

    I slightly modified chest_front_5 in RPG pack 128 but the modification doesn't show in portrait. Do I need to modify portrait also?

    Original.

    chest_front_5.png.b0156abbcaf73767cd8626650e7061c1.png

    Modified.

    chest_front_5.png.3562a26d42f0d95c26a2326647512521.png

    In the portrait, the vertical brown stripe in the center of the chest remains; it looks great in the other animations.

    How do I make it so the portrait reflects change?

    Is this an acceptable method of modifying sprites in Spriter pro?

    Thanks so much :)

    Danny

    I did try to search for an answer to this both here and elsewhere but I did not find an answer.

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