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Dmitry

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  1. Hi!

    I have recently started to use Spriter implementation for libgdx. And I have a question.

    How can i set sizes of my spriter player relatively to my camera's projection matrix. For example I can do following with simple sprite:

    cam = new OrthographicCamera(30, 30);
    sprite = new Sprite(new Texture(Gdx.files.internal("my_picture.png")));
    sprite.setSize(15,15);

    And after rendering

    cam.update();
    batch.setProjectionMatrix(cam.combined);
    Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
    
    batch.begin();
    sprite.draw(batch);
    batch.end();

    I will see that sprite image filled half of  my camera. How can i set sizes of spriter animation by this way?

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