Report Spiter player size in Libgdx in Spriter Implementations Posted January 24, 2017 Hi! I have recently started to use Spriter implementation for libgdx. And I have a question. How can i set sizes of my spriter player relatively to my camera's projection matrix. For example I can do following with simple sprite: cam = new OrthographicCamera(30, 30); sprite = new Sprite(new Texture(Gdx.files.internal("my_picture.png"))); sprite.setSize(15,15); And after rendering cam.update(); batch.setProjectionMatrix(cam.combined); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); batch.begin(); sprite.draw(batch); batch.end(); I will see that sprite image filled half of my camera. How can i set sizes of spriter animation by this way?
Spiter player size in Libgdx
in Spriter Implementations
Posted
Hi!
I have recently started to use Spriter implementation for libgdx. And I have a question.
How can i set sizes of my spriter player relatively to my camera's projection matrix. For example I can do following with simple sprite:
sprite.setSize(15,15);
And after rendering
I will see that sprite image filled half of my camera. How can i set sizes of spriter animation by this way?