alterationx10
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Posts posted by alterationx10
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Also, I just noticed something that's possibly related.
I just made by export area larger, 175x175, but when I play the animation back, it's a bit jittery (like the frames are off a pixel every other frame). If I made the export area an even number, 176x176, the jittering went away.
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I am having an issue with the export box size for my animations.
I am using Spriter Pro Release 8 (from Steam), and I am exporting to PNG as a sprite strip.
The problem seems to be that Spriter counts 0 as a pixel. For example, I have my 128x128 sprite with pivot set to bottom center, but I have to use -65, 62 (for left, right) and -128, -1 (top, bottom) to get it to have a size of 128x128. If I set the bottom to 0, for example, it will be 129 pixels tall, and have an empty strip of pixels at the bottom.
The real issue, is that when I export these as a (horizontal) sprite strip, one pixel of the left frame bleeds onto the right frame. (If I switch to vertical, then it just bleeds down). I have some flames that get cut off, which I don't mind, but then I get orange specks flickering in other parts of the animation.
I have include a couple screen shots of an exaggerated animation to help show what I am talking about.
Off by one pixel
in Spriter
Posted
Thanks! I'll send a copy over.