Report SpriterPlusPlus - a C++ Spriter implementation in Spriter Implementations Posted July 24, 2016 Hi all, Im just getting started using the c++ implementation so forgive me if I am missing something obvious. Are continuous blended animations supported? For example a fast walk generated from a mix between run and walk animations. I have come across something like what I am describing in the construct 2 implementation. Ideally blending between multiple animations simultaneously is what I am after. This would allow for a blended rotation animation while also transitioning from walk to run, amongst many other versatile applications. Is this something anyone has experience with in the current implementation? Cheers.