Gymzen
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Posts posted by Gymzen
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1 hour ago, Bisoux said:
/** * Flip the player horizontaly **/ public void FlipHorizontaly () { // Switch the way the player is labelled as facing. facingRight = !facingRight; // Multiply the player's x local scale by -1. Vector3 theScale = transform.localScale; theScale.x *= -1; transform.localScale = theScale; }
There you go
Thanks Bisoux i appreciate the help but the thing is that i am using the Input.GetAxis("Horizontal") to move him around. Any idea how i would implement your theory into that?
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Hi
I have problem when i try to rotate my animation in unity (when i try to flip over my character to 180 degrees so that he faces other direction) it just disappears and only a forearm is visible and that forarm is the most infront of the Z order. I use spriter essential and the latest unity and downloaded the Spriter2unitydx. Anyone that has the same issue here?
How do you adjust the bones
in Help and Tutorials
Posted
Hi guys!
How do i only move the main bone without moving the whole armature. I have it attachted to the torso and i want to move the torso up and down like its breathing.