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Billy Quith

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    Billy Quith reacted to Misj' in Spriter R5 Bug Thread   
    I don't know if this has been reported in the past, but here are some stray observations about combining texturepacker and spriter (Win8.1, Spriter R5):
    images that are in the 'root folder' of your spritemap cannot be swapped. Right-clicking an image to replace a selected image in the project does not do anything. Right-clicking and holding the selected image itself doesn't either.  image that are in a 'folder' in your spritemap do work. pivot points given to images in the spritemap (at least those in a folder) aren't stable. I set 38 files in 8 folders (in a single spritemap) and when I finished I found that most/all had reverted back to 0,0. Upon saving-and-loading the project file I noticed the same. when double-clicking a folder in my spritemap I get the pivot-point popup. While setting the pivot-point for an entire folder would could be useful, this does a. not have an effect on child images (so I can't set the pivot for all images in a folder), and b. does not match the normal behavior of folders. Adding sprites to my spritemap (in texturepacker) did not affect my test-animation; so repacking a spritemap (and adding sprites later on in a project) should not cause any problem based on my quick and dirty test. 
     
    EDIT:
    I also noticed that sometimes the image disappears when I try to swap it (with another instance in the spritemap). It happened several times, but I couldn't reproduce the steps causing it. Sometimes it returns when I move back and forth to a keyframe...sometimes it doesn't. Sometimes when playing the animation in a loop for several times it suddenly puts the images of the last frame on all frames. The data itself is not corrupted since when I save, close the app, and open it again it shows the correct images in the correct folders Whenever I open up a project in spriter that has a (texturepacker) .json file in it, I get repeating errors alerting me that 'there is no disk in the drive. Please insert a disk into drive ...' (in my case drive S, K, I, and G), and I have to press cancel for about 10 times for each drive-letter (so 40 times before the project loads). 
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    Billy Quith reacted to dval in Spriter R5 Bug Thread   
    Hello, 
    I have only been using Spriter for a week. I am using release 5 from Steam store.  All of these happen, with Open GL enabled or disabled. I have a late 2013 MacbookPro. It does not have retina display.
    Spriter is unusable with a Wacom Bamboo on osx Yosemite. Everytime i put the stylus near the tablet surface, Spriter zooms in uncontrollably. jumping to like 800% or something crazy.  Once the stylus touches the tablet's surface, I can scroll out with touchpad or mousewheel, but as soon as I lift the stylus, it zooms in again. 
    Dragging bones or sprites in the Hierarchy cause entity to disappear. However, when I drag another entity, that one disappears, and the first entity shows up in it's place. (It does not appear where it was dragged to in the first move.) They stage is unaffected, with the exception of the stacking order is modified as expected.   (all entities are displayed in the z-order expected.) They are not being parented in other entities, they are disappearing. Selecting the entity from the stage, no longer highlights the item in the hierarchy.  I don't have any issues using arrow keys to move the entities around the hierarchy menu.
    Bones sometimes duplicate themselves. I don't know what is causing this, but sometimes after reopening an animation, part of the armature will not be moving. Each time it's been because there is an identical bone in the same place/position as the 'dead' bone. Any child bones also stop being animated. 
    Scroll bars are hyperactive. If I try using the scrollbars, moving them 2px, causes the canvas to move about 180px. Using the steppers at either end of the scrollbars yields a comfortable 15px jump. 
    At first, Spriter could not be quit. When I would quite Spriter, it would stay open somewhere. I was unable to restart it without logging out, then logging back in. (From the OS, closing steam had no effect.)  Now, when Spriter closes, I get an error 'Spriter has quit unexpectedly'. However, I can at least restart it as normal.
    and yet, even with these quirks... I can still animate about as fast as I can think. This program is kind of amazing. Thanks!
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