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Billy Quith

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Posts posted by Billy Quith

  1. On 17 January 2016 at 2:25 AM, dval said:

    Scroll bars are hyperactive. If I try using the scrollbars, moving them 2px, causes the canvas to move about 180px. Using the steppers at either end of the scrollbars yields a comfortable 15px jump.

     

    This forum seems broken: if you quote someone else you can't edit outside the quote.

    OSX. R5.

    - I was going to report the same thing as above. Scrolling is over sensitive. Looks like the range of the scroll bars is too big.

    - Also, the Steam version of Spriter still shows the default project icon, and not the Spriter icon.

    Are there any keyboard shortcuts? If so, what are they?

     

  2. It might be a good idea to start a new suggestions thread for the new version of Spriter, R5. :-)

    Perhaps you could make a summary somewhere of your new roadmap and which of the suggestions on here you are going to implement.

    Perhaps a voting system would be good for letting the users prioritise new features. Bugs should always take priority.

     

     

  3. Suggestion: Replace existing files when create a spritesheet

    Re: Sprite Pro 4.1

    Currently, if you create a spritesheet using the Texture Packer workflow, and you already have existing animations, the existing images are not mapped into the new sheet, e.g. see diff below, where the same image (e.g. "cat girl") is duplicated, once as an image not in a sheet, and once in the sheet. It looks to have the same name (i.e. the filename) so it should be easy to replace the existing images with ones that are in the sprite sheet. This would then allow you to just keep updating the sprite sheet as you work, which is what most people would want I suspect.

    Left: before sheet created. Right: after sheet created.

     

    1   <?xml version="1.0" encoding="UTF-8"?>   1   <?xml version="1.0" encoding="UTF-8"?>
    2   <spriter_data scml_version="1.0" generator="BrashMonkey Spriter" generator_version="r4.1">   2   <spriter_data scml_version="1.0" generator="BrashMonkey Spriter" generator_version="r4.1">
            3       <atlas>
            4           <i name="sheettest.json"/>
            5       </atlas>
    3       <folder id="0">   6       <folder id="0">
    4           <file id="0" name="Character Cat Girl.png" width="101" height="171" pivot_x="0" pivot_y="1"/>   7           <file id="0" name="Character Cat Girl.png" width="101" height="171" pivot_x="0" pivot_y="1"/>
    5           <file id="1" name="Chest Closed.png" width="101" height="171" pivot_x="0" pivot_y="1"/>   8           <file id="1" name="Chest Closed.png" width="101" height="171" pivot_x="0" pivot_y="1"/>
    6           <file id="2" name="Character Horn Girl.png" width="101" height="171" pivot_x="0" pivot_y="1"/>   9           <file id="2" name="Character Horn Girl.png" width="101" height="171" pivot_x="0" pivot_y="1"/>
    7           <file id="3" name="Character Boy.png" width="101" height="171" pivot_x="0" pivot_y="1"/>   10           <file id="3" name="Character Boy.png" width="101" height="171" pivot_x="0" pivot_y="1"/>
    8       </folder>   11       </folder>
            12       <folder id="1" name="&lt;sheettest.json&gt;" atlas="0">
            13           <file id="0" name="Character Cat Girl.png" width="0" height="0" pivot_x="0" pivot_y="1"/>
            14       </folder>
    9       <entity id="0" name="entity_000">   15       <entity id="0" name="entity_000">
    10           <animation id="0" name="NewAnimation" length="1000" interval="100">   16           <animation id="0" name="NewAnimation" length="1000" interval="100">
    11               <mainline>   17               <mainline>
    12                   <key id="0">   18                   <key id="0">
    13                       <object_ref id="0" timeline="0" key="0" z_index="0"/>   19                       <object_ref id="0" timeline="0" key="0" z_index="0"/>
    14                       <object_ref id="1" timeline="1" key="0" z_index="1"/>   20                       <object_ref id="1" timeline="1" key="0" z_index="1"/>
    15                   </key>   21                   </key>
            22                   <key id="1" time="734">
            23                       <object_ref id="0" timeline="0" key="0" z_index="0"/>
            24                       <object_ref id="1" timeline="1" key="0" z_index="1"/>
            25                       <object_ref id="2" timeline="2" key="0" z_index="2"/>
            26                       <object_ref id="3" timeline="3" key="0" z_index="3"/>
            27                   </key>
    16               </mainline>   28               </mainline>
    17               <timeline id="0" name="Character Cat Girl">   29               <timeline id="0" name="Character Cat Girl">
    18                   <key id="0" spin="0">   30                   <key id="0" spin="0">
    19                       <object folder="0" file="0" x="-402" y="113"/>   31                       <object folder="0" file="0" x="-402" y="113"/>
    20                   </key>   32                   </key>
    21               </timeline>   33               </timeline>
    22               <timeline id="1" name="Character Boy">   34               <timeline id="1" name="Character Boy">
    23                   <key id="0" spin="0">   35                   <key id="0" spin="0">
    24                       <object folder="0" file="3" x="280" y="100"/>   36                       <object folder="0" file="3" x="280" y="100"/>
    25                   </key>   37                   </key>
    26               </timeline>   38               </timeline>
            39               <timeline id="2" name="Character Cat Girl_000">
            40                   <key id="0" time="734" spin="0">
            41                       <object folder="1" file="0" x="-414" y="282"/>
            42                   </key>
            43               </timeline>
            44               <timeline id="3" name="Character Cat Girl_001">
            45                   <key id="0" time="734" spin="0">
            46                       <object folder="1" file="0" x="-403" y="488"/>
            47                   </key>
            48               </timeline>
    27           </animation>   49           </animation>
    28       </entity>   50       </entity>
    29   </spriter_data>   51   </spriter_data>
     
  4. Hi, what is the format of the Texture Packer JSON output file that Spriter Pro understands when importing spritesheets please? You mention it in the video above.

    I already have spritesheet tools and do not require Texture Packer. I would like to be able to use my already packed sprite sheets in Spriter Pro. I would like to import a pack sprite sheet, animate the parts and then export just sprite animation data.

    Thanks.

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