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unrereajony

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    unrereajony reacted to Trixt0r in Dynamic Lighting with Spriter animations   
    I'm quite impressed that you managed to implement an algorithm which is able to calculate such an accurate normal map just from a single (diffuse? the pumpkin is already shaded) texture.
    There are already tools like Crazy Bump out there, but they do not create such a good normal map for 2D sprites and are only useful for textures like walls, floors, etc.
    I would like to see your tool in action.
    Will it be for free?
    Is there already a demo application available?
    - Trixt0r
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    unrereajony reacted to Dee in Dynamic Lighting with Spriter animations   
    The Kickstarter of Sprite DLight can now be previewed here:
    http://kck.st/1vVwkRs
    There is an example for dynamic lighting + skeletal animation in the video. It has been done with Spine, but things should work for Spriter in a similar way.
    On the Construct 2 Forums, there is also a discussion, involving C2 and Spriter integration with normal maps: https://www.scirra.com/forum/sprite-dli ... rt_t118649
    TLDR version:

    Launch will be next Tuesday.
    I'd love to try processing some art made for use with Spriter.
    It would be amazing to combine these two technologies.
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