Report Corona SDK in Spriter Implementations Posted November 8, 2014 My implementation, so far Hello Thanks for this implementation for Corona SDK. When building it in Lua Glider and playing the created APK on Bluestacks/Android Device it fails. The implementation also brings an error when playing it on Corona Simulator on MacOSX. The error is in the xml.lua file where io.open function cannot read the path (which is a nil). I read about the system.ResourceDirectory which is not available on Android devices. It works only on the Corona Simulator on PC so far. Can someone confirm this and if yes, bring a solution which is viable on the Android device? The Corona implementation for Spine works on the android device, so I would like to see a working solution for Spriter, too. Cheers, Matt
Corona SDK
in Spriter Implementations
Posted
My implementation, so far
Hello
Thanks for this implementation for Corona SDK.
When building it in Lua Glider and playing the created APK on Bluestacks/Android Device it fails.
The implementation also brings an error when playing it on Corona Simulator on MacOSX.
The error is in the xml.lua file where io.open function cannot read the path (which is a nil).
I read about the system.ResourceDirectory which is not available on Android devices.
It works only on the Corona Simulator on PC so far.
Can someone confirm this and if yes, bring a solution which is viable on the Android device?
The Corona implementation for Spine works on the android device, so I would like to see a working solution for Spriter, too.
Cheers,
Matt