tekkendp
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Hello,
Is it possible to play animations in reverse in construct 2? For example, having a character walk forward with the animation as normal. When the character walks backwards, the walk cycle is played backwards.
Thanks.
- JohnnyType and BearmaInabe
- 2
Spriter, Construct 2 and playing anims in reverse
in Spriter Implementations
Posted
Hello guys,
thanks for the answer. Setting the animation playback speed ratio to -1, played the animation in reverse at 100% speed. :-P
And yes, you are right. The animation does look very odd. But at the moment, I'm working on enemy AI, so I just need a basic visual representation of the action (my character looks like he is doing a drunk moon-walk). Once I have nailed the AI, I will work on the animation. Plus, as RunnerPack rightly noted, having ability to run animations in reverse could be very useful - for example, I'm looking at implementing a rewind function.