Wompus
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Posts posted by Wompus
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In AdventurePlatfortmerPack_FULL there are a lot of files missing in the scml files. They are listed in the folder/file elements of the scml file but are not present in the folder structure. Will this be cleaned up? My current Spriter library can't handle these missing files.
- JohnnyType and Arrgincey
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Hah, those are awesome!
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Hey Geoff,
First of all: awesome work this library works really great.
Second: The issue I mentioned before is not happening anymore in your newest version.
My only problem is that it doesn't work in Monogame and is hard to port because you have the Content Pipeline Extension.
Monogame doesn't have a replacement for Microsoft.Xna.Framework.Content.Pipeline.
Everything else is dependent on each other so you need the Monogame references everywhere.
Edit: correction they do have the content.pipeline assembly: C:\Program Files (x86)\MSBuild\MonoGame\v3.0\ToolsEdit2: You can just generate the xnb files and only use the BrashMonkeySpriter project in your game to get it working in Monogame. Just replace the Xna assemblies with the Monogame assembly in BrashMonkeySpriter
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Awesome fork Zkarts! I just want to get this working with Monogame, do you have any tips on how to go about this? Especially since Monogame doesn't have the content pipeline ported.
Also I'm having some problems with for example the Reaper enemy from the platformer pack. Any ideas? -
This library works great for me (slightly slower initial loading compared to older XNA Spriter libraries though..) but only the ladder animation for the platformerpack bugs out, see: http://i.imgur.com/6GOfT5B.png
It wiggles to the left and right which it doesn't do in the original animation, which makes me think it has something to do with rotations.
Has anything changed in the last year (since this library was released) that could cause this bug? Or is there something special in the ladder animation that the library needs to implement?
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I found out that characters maps is exactly what I need, thank you.
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How would I go about character customization in my game?
Is there anything in spriter that supports it or should I just make multiple animations for hair/weapons/equipment/faces and overlay them with the charmaps for characters?
SpriterDotNet - An implementation for all C# frameworks
in Spriter Implementations
Posted
I am so hyped for this. :shock: I'd love to see your implementation.