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Posts posted by JIGS
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Hey,
Is it always Windows only ?
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Same here : Ubuntu 14.04 x86_64 (64bits)
QMetaObject::connectSlotsByName: No matching signal for on_setBoxToAnimationCancelled()
QMetaObject::connectSlotsByName: No matching signal for on_keyFrame_edittingFinished()
QPainter::begin: Paint device returned engine == 0, type: 3
Qt has caught an exception thrown from an event handler. Throwing
exceptions from an event handler is not supported in Qt. You must
reimplement QApplication::notify() and catch all exceptions there.
terminate called after throwing an instance of 'Magick::ErrorModule'
what(): Spriter: UnableToLoadModule `/home/psychojau/Spriter/png.la': file not found @ error/module.c/OpenModule/1282
Aborted (core dumped)
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Hey,
It now works with Ubuntu x86_64 but the ALT key is always a problem. I had to go in ccsm (conmpiz config settings manager) and modify the move window key. (CTRL + ALT + click is safer than simple ALT + click)
The problem is that I'm not alone lol. You really should look for a way to make a fullscreen mode and add "change keys" options.
Thanks anyway, I love Spriter !
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Hey,
Past build didn't work because of the dependencies problem, but ironically, it works great on Ubuntu 14.04 with Wine 1.7.28. (All vcrun* installed throught winetricks).
I couldn't find a bug. Please remember to package it with the necessary libs this time :cry: .
Thanks for your hard work ;)
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Sorry, I have to use an old build (8) because of libraries problems.
Good thing if you disabled it in newer builds.
Maybe you could let user choose the key like other softwares ?
Alt key for dragging is usefull in some cases. ex : when you are using a netbook with small screen while travelling.
Anyway thx, I can't wait for the next build ;)
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Hello,
Under Unity environnement (Ubuntu default), which is a gnome derivative, Alt key is used to grab and move windows. It's pretty usefull to move them up and out and out, even if you loose headers.
The problem is : Spriter uses Alt key to put bones in animation. So : can we change the key ? Is there a solution ?
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Yeaaahhh,
when can we expect Linux version ?
With necessary libs included, if you don't use standard ones, please...
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same old bug still there preventing spriter to even start
linux64
[fox@darkstar SpriterB10(64)]$ ./Spriter
./Spriter: error while loading shared libraries: libMagick++-6.Q16.so.5: cannot open shared object file: No such file or directory
is it /usr/lib ?
...
here is the fix for anyone unable to start spriter on linux atm:
sudo su
cd /usr/lib
ln -s /usr/lib/libMagick++-6.Q16HDRI.so libMagick++-6.Q16.so.5
ln -s /usr/lib/libMagickCore-6.Q16HDRI.so libMagickCore-6.Q16.so.2Running Ubuntu 14.04 ... I installed its libmagick++, but had to do the symbolic links differently:
cd /usr/lib
ln -s x86_64-linux-gnu/libMagickCore.so libMagickCore-6.Q16.so.2
ln -s x86_64-linux-gnu/libMagick++.so libMagick++-6.Q16.so.5On Ubuntu 14.04 x86_64, after creating symbolic links :
./Spriter: error while loading shared libraries: libMagick++-6.Q16.so.5: cannot open shared object file: No such file or directory
What the **** ?
Spriter R10 Bug Thread
in Spriter
Posted
Hello,
I'm using Ubuntu 16.04 x64
Spriter r10 crashes if launched from Steam.
No problem from the "direct" version (from archive)
Thank you