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cosmos10040

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Posts posted by cosmos10040

  1. This may sound crazy to suggest, as spriter's main focus really is cut out style animation.

    However seeing as to how it is starting to turn out to be a versatile game animation tool, I cant help but suggest adding a simple pencil/eraser tool/layer to:

    1. make an animation pencil test right inside spriter- it is easier to explore motion when sketching it, rather than posing the character.

    2. Use it to draw/animate more dynamic things, sich as the character's hair, etc.

    Synfig is a cut out animation software. They recently started incorporating traditional animation workflow by adopting the open source brush engine that mypaint is using.

    https://gitorious.org/mypaint/libmypain ... 3027727885:

    https://github.com/blackwarthog/synfig/ ... d6f2927810

    it took them a month to get it in synfig.

    spriter has all the needed workflow tools to be an excellent animation package already. Onion skinning. An excellent timeline and playback.

    If you add a simple pencil tool to sketch , it doesnt even have to be like what synfig guys did- getting the entire brushlib engine from mypaint.It would at least save me the effort to animate it in pencil2d or PAP before doing the cut out version

    http://plasticanimationpaper.dk/

    That aside, I would like to thank you for implementing the ability to import an animation sequence!!! It really really helps a lot :mrgreen:

    That is a great idea. I am currently using pencil2d to rough draft my animations. But it would be nice it such a tool can be implemented at least for pro users. :D

  2. on a new keyframe it defenitely works, but to that previous keyframe if I go back and select instant it will still animate. I would like to know if this is a bug or is this by design. i would sure like keyframe and switch back and forth between tween and untween. im on b7 btw.

    Update i figured it out. you have to set the keyframe before it to instant also!

  3. I would like to suggest about cutscene, in the past, doing a cutscene in programming is a great waste of time, I was thinking about spriter would create cutscene as another method, actually, I'm not sure Spriter is a right tool for cutscenes, I think some features are required to do cutscenes:

    -Play loop animation on object in every frames like walk animation.

    -Toggle Visible/Invisibility (Optional)

    I think this suggestion is very important.

    Thanks.

    that is a good idea.

  4. Hey guys im new here and i really like Spriter. But i want to try the newest daily builds but i keep getting the error , "The program can't start because QtOpenGL4.dll is missing from your computer. Try reinstalling the program to fix this problem.".

    Now am i supposed to have the latest B1? because i installed that and i still get that error. :( Any help would be gladly appreciated thanks!

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