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FreefallGeek

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  1. Any chance for an implementation that either doesn't use the content pipeline or works in Monogame?

    Edit: Never mind, I got the code to run without too much trouble. I forgot to rename the assembly name for the SpriterBetaRuntime. Now lets see what I can do with it. ^^;

    Can you please detail what you had to do to get this working under MonoGame?

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