Ahh I like the screen capture idea! it wont be the best quality but it might do since the final image in game will be smaller. I actually spent another 3 hours last night re doing the animation with the smaller sprites because I couldn't wait , but i was using the skeleton from the high res image so it was not really fluid at all. I will try the screen capture method.
BTW I do not have access to a high res monitor I am capped at 1680 x 1050 and my image was around 2k res
Do you know if this will be addressed in the final version of sprinter? I think it is a pretty important feature to have.