Does this export with the SCML file somewhere?
Basically, do you save the exact width and height each frame takes up (with rotation, scaling, etc.) and the maximum width and height the entire animation takes up (also with rotation, scaling, etc.) in the SCML file?
I need these numbers to precisely position graphics, collisions, etc. in the game world and to create a generic bounding box I can use for the entire image, but I don't know if these two things are possible to find out.
Does this export with the SCML file somewhere?
Basically, do you save the exact width and height each frame takes up (with rotation, scaling, etc.) and the maximum width and height the entire animation takes up (also with rotation, scaling, etc.) in the SCML file?
I need these numbers to precisely position graphics, collisions, etc. in the game world and to create a generic bounding box I can use for the entire image, but I don't know if these two things are possible to find out.