Index 1. What is Spriter 2. Quickstart 3. Starting a Project 4. Setting Default Pivot Points for Images 5. Placing a Sprite (Image) on the Canvas (Frame) 6. Adjusting the Z-order of Sprites 7. Creating and Assigning Bones to Sprites 8. Animating Sprites and Bones 9. Swapping the Image of a Sprite in Your Animation 10. Editing the Timing of a Key-frame or an Entire Animation 11. Advanced Timeline Editing 12. Duplicating Entire Keyframes 13. Adding Additional Sprites to Finished Animations 14. Key All VS Key Selected

Spriter Pro User’s Manual version 0.5

Quickstart
Sprites
Bones
Animating
Character Maps
Index