Spriter Features


Spriter enables the "modular" method of creating silky-smooth animations where key-frames are constructed from small, re-useable images (such as body parts). This method of animating offers many benefits for several aspects of a game's development and for the finished product:

Save Time!

It doesn’t matter whether you are an experienced game design artist or an aspiring game maker. Regardless of your skill level, you will be able to spend far less time tweaking and polishing your game art if you are using Spriter since it will allow you to reuse just a handful of modular images.

Instant Iteration!

Let’s say it becomes necessary to change your game character’s head configuration during the final design stage. If you have Spriter in your 2D design toolbox you will only need to change a small handful of the head images because the modules are set up to be used across all animation frames.

Custom Tweaking!

Because the modular images (game character body parts) can be freely nudged around or rotated, you will find it much easier to make tweaks that might become necessary during gameplay testing. Spriter makes it very easy for the professional game artist to deal with whatever tweaks the designer needs to make.

Unlimited Character Variations!

Not only does this method allow for super fast and painless creation of alternate characters based on the data from another character, it’s also a memory-efficient way of creating all the variations of a character that can change throughout a game (such as collecting power-ups and new equipment).

Spriter


Features

  • Use individual PNGs (or JSON spritesheets) from any source to animate
  • Animate with bones or by controlling images directly
  • Adjust pivot points for each image
  • Scale and rotate any object per frame
  • Set the opacity of any object per frame
  • Basic easing features
  • Advanced easing curve options
  • Create multiple “entities” (animation sets) per file
  • Onion skinning to see previous and up-coming key-frames
  • Basic IK (inverse kinematics) support
  • Full IK support and IK locking (forward kinematics)
  • Use animations within animations to make complex scenes easily
  • Advanced automated control features for animations within animations
  • Create character variations by swapping image sets (Character maps)
  • Trigger and preview sound effects at any point in the timeline
  • Lip-sync via Papagayo
  • Export animations as PNG images, strips, sheets or Gif Animations
  • Add custom watermarks while exporting images or Gifs
  • Automatically import sequential images as animated sprites
  • Create named collision rectangles per frame
  • Create named action points per frame and set their angle
  • Create horizontal and vertical guidelines on the canvas
  • Lock or hide individual objects to protect or hide things as you work
  • Set “animated” variables for your character anywhere in the timeline
  • Create “Triggers” anywhere in the timeline to initiate actions in-game
  • Set “Tags” to any part of the timeline to designate “state changes”
  • Merge separate Spriter projects into one (Great for teams making games)
  • Powerful custom color palette swapping feature for indexed color mode images
  • Auto update detection
  • Auto save feature
  • Over 260 Free Spriter Animations (for use in your games royalty free)

Free

Spriter Pro