Anselm Posted December 19, 2017 Report Share Posted December 19, 2017 Hi Guys, I've got a problem : When I add a part of a monster on my already done animations, the part that I added is just visible one second and then, disappear. oO Why ? How can I prevent it ? Here, it's the four cubes which disappear. :/ Thanks by advance. Quote Link to comment Share on other sites More sharing options...
Mike at BrashMonkey Posted December 19, 2017 Report Share Posted December 19, 2017 Quote Link to comment Share on other sites More sharing options...
Anselm Posted December 19, 2017 Author Report Share Posted December 19, 2017 From what I can see, I have to use the "paste to all keys", but I still have the problem. : / Quote Link to comment Share on other sites More sharing options...
Mike at BrashMonkey Posted December 19, 2017 Report Share Posted December 19, 2017 go to the frame where you added the new object. left click the object to select it. Press control+C to copy the object into the clipboard choose paste to all frames. Now you can delete any keyframe of the object that is redundant/messing up your desired tweening from that particular objects timeline. (not the main timeline) This is because Spriter allows you to have totally different objects, bones, hierarchy etc. per time-line. This can let you do really cool things, but can confuse people who aren't yet used to it and just want to add something to an otherwise finished animation. Quote Link to comment Share on other sites More sharing options...
Anselm Posted December 19, 2017 Author Report Share Posted December 19, 2017 Nice it works ! Thanks for you help. Yup, I think it's just a matter of habit. ^^ But here, I had to do it like that because Game Designers decided that it could be great to have some slight changes in the design of the ennemis each time the player level up x) Quote Link to comment Share on other sites More sharing options...
Mike at BrashMonkey Posted December 19, 2017 Report Share Posted December 19, 2017 Very glad I could help. Quote Link to comment Share on other sites More sharing options...
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