hieronims Posted May 14, 2017 Report Share Posted May 14, 2017 Hello, Do you have a plugin under development for Construct 3 ? This one is in beta currently and I would have liked to test spriter in a project Construct 3 Unlike Construct 2, Construct 3 works online at this address: https://editor.construct.net/ thank you for the news Burning-Wood 1 Quote Link to comment Share on other sites More sharing options...
lucid Posted May 16, 2017 Report Share Posted May 16, 2017 Hello @hieronims , unfortunately from what I can tell, as of now, only the global part of the plugin SDK has been released. Until the object part of the SDK is also released, I can't make a Construct 3 version. Quote Link to comment Share on other sites More sharing options...
KENYONB Posted July 16, 2017 Report Share Posted July 16, 2017 Is there any update on this? Or still waiting on Scirra to update the SDK? Quote Link to comment Share on other sites More sharing options...
lucid Posted July 17, 2017 Report Share Posted July 17, 2017 As far as I can tell, the SDK still doesn't support drawing anything yet. Quote Link to comment Share on other sites More sharing options...
KENYONB Posted July 18, 2017 Report Share Posted July 18, 2017 Who do we have to ask to confirm? Ashley? Quote Link to comment Share on other sites More sharing options...
Mike at BrashMonkey Posted July 18, 2017 Report Share Posted July 18, 2017 Yea. Ashley. Quote Link to comment Share on other sites More sharing options...
KENYONB Posted July 18, 2017 Report Share Posted July 18, 2017 What specifically should I ask for? Let me know and I'll post in the forums. thanks. Quote Link to comment Share on other sites More sharing options...
lucid Posted July 19, 2017 Report Share Posted July 19, 2017 @KENYONB Whether the SDK supports plugins that can draw something to the screen. Quote Link to comment Share on other sites More sharing options...
KENYONB Posted July 22, 2017 Report Share Posted July 22, 2017 I posted the question to the forum https://www.scirra.com/forum/viewtopic.php?f=196&t=194219&sid=446705174c26409896922ad4a2203a50 Burning-Wood 1 Quote Link to comment Share on other sites More sharing options...
Rablo Posted August 24, 2017 Report Share Posted August 24, 2017 To keep people updated, it's currently on Ashley's to-do list. You can review the status here : https://github.com/Scirra/Construct-3-bugs/issues/510 It's still open at the moment. :-/ Quote Link to comment Share on other sites More sharing options...
Rachmaninow Posted December 6, 2017 Report Share Posted December 6, 2017 Hi guys, checking Rablo's link above I just found this regarding the API: AshleyScirra commented 16 days ago Closing, see this thread for updates: https://www.scirra.com/forum/drawing-plugins-now-supported-in-r68_t197970 We might be missing a few APIs, so post to the forum about them if you need them, but basic drawing APIs are now available. ...so: @lucid do you think we have any chance to have an interface support any time soon? Many thx Olaf Quote Link to comment Share on other sites More sharing options...
lucid Posted December 6, 2017 Report Share Posted December 6, 2017 Hello. I forgot there was a thread on our forums about this as well. My apologies. Here you go: https://www.scirra.com/forum/test-spriter-c3-addon_t198037 Quote Link to comment Share on other sites More sharing options...
Tschika Posted January 18, 2018 Report Share Posted January 18, 2018 Any news about this? I think one of the last updates added something about drawing to the plugin actions. Quote Link to comment Share on other sites More sharing options...
Mike at BrashMonkey Posted January 19, 2018 Report Share Posted January 19, 2018 Sorry, no update yet. A family emergency currently has the developer of the plug-in tied up. We'll report back as soon as there's news . Sorry for the inconvenience. Burning-Wood 1 Quote Link to comment Share on other sites More sharing options...
Burning-Wood Posted January 21, 2018 Report Share Posted January 21, 2018 I feel for "Family Emergencies", and I hope all is well. Also, thinking about how this started from a Kickstarter, could you run another Kickstarter for Spriter 2 to bring on some other coders to finish the project faster. Or, have a Patreon for short term goals like this plug-in in order to bring on other programmers? I applaud your efforts at not charging people more money for a product they have already bought, but I believe there are some people, like me, that would pay to support the product's development (as seen in some comments over the years). I'm an artist, so buying SpritePro packs doesn't really hold value for me, but if said that X % of money is going towards the development of Spriter Pro along with community surveys to which feature people would be giving money to develop, I would buy more SprierPro packs, and I think you could raise money for certain features as well as bring others for short term help. I digress as I don't know all the stuff that's going on in the background and my view is coming only from my perspective, I just wanted to share my thoughts. Cheers Quote Link to comment Share on other sites More sharing options...
Mike at BrashMonkey Posted January 23, 2018 Report Share Posted January 23, 2018 On 1/21/2018 at 2:00 AM, Burning-Wood said: I feel for "Family Emergencies", and I hope all is well. Also, thinking about how this started from a Kickstarter, could you run another Kickstarter for Spriter 2 to bring on some other coders to finish the project faster. Or, have a Patreon for short term goals like this plug-in in order to bring on other programmers? I applaud your efforts at not charging people more money for a product they have already bought, but I believe there are some people, like me, that would pay to support the product's development (as seen in some comments over the years). I'm an artist, so buying SpritePro packs doesn't really hold value for me, but if said that X % of money is going towards the development of Spriter Pro along with community surveys to which feature people would be giving money to develop, I would buy more SprierPro packs, and I think you could raise money for certain features as well as bring others for short term help. I digress as I don't know all the stuff that's going on in the background and my view is coming only from my perspective, I just wanted to share my thoughts. Cheers Sorry Spriter 2 is taking much longer than we'd hoped.. but progress is being made and is gaining momentum. We are a very small team with a tight budget, much of the revenue must be dedicated to general business and infrastructure maintenance. The team has one programmer and me, (an artist). We both work beyond full time hours for Spriter. Edgar focuses on Spriter 2 development and handles more technical customer support when I can't do so, and I handle the vast majority of daily business up-keep.. working on creating or managing the creation of Art Packs to increase value for non-artist customers and generate a bit more revenue for the business. Indeed without outside investment or crowd-funding we could not afford additional programming staff. At the moment, the large time investment of all of these options would actually be counter-productive for too many reasons to get into. I can't get into deeper detail, but I can assure you not a single second or penny that could theoretically go to finishing Spriter 2 faster is spent on the creation of the art packs, and in fact, the Art Packs generate more time and money towards the goal of Spriter 2's eventual release. Beyond this, all i can say is were working hard to make sure Spriter 2 is worth the wait when it's finally released. Sorry of this answer is too vague, and sorry for the unexpectedly long development process for Spriter 2. Quote Link to comment Share on other sites More sharing options...
Rablo Posted June 14, 2018 Report Share Posted June 14, 2018 Hi @Mike at BrashMonkey, @lucid, Could you please update us about the state of release of Spriter for Construct 3? I thought it was working already but the link you've put on this thread died in Scirra's forum changes. Any chance you could give us a working link? I currently didn't manage to find the plug-in anywhere... [EDIT] The link has been updated on the Construct forum, thanks! Also, what is the status of the possibility to apply an effect (in C3) to given parts of a character? For example can I use effects in C3 to change the color of my character's hair if it's done with C3 and Spriter? If it's not available yet, any chance it would work in the future? Thanks a lot! Quote Link to comment Share on other sites More sharing options...
Rablo Posted June 19, 2018 Report Share Posted June 19, 2018 Hello, I have a problem with Spriter in Construct 3 which I didn't have in C2. If I have two or more SCML objects visible on the same layout, only one object is displayed correctly. The other objects are drawn using the correctly displayed objet's spritesheet instead. Am I doing anything wrong? Thanks in advance for your help! Quote Link to comment Share on other sites More sharing options...
Mike at BrashMonkey Posted June 19, 2018 Report Share Posted June 19, 2018 Thanks for reporting these issues. Edgar is currently tied up on finishing an important Spriter 2 milestone (in development), but I'll remind him to look into these issues as soon as he's finished. Quote Link to comment Share on other sites More sharing options...
lucid Posted June 20, 2018 Report Share Posted June 20, 2018 As Mike said I'm still working on Spriter 2 stuff at the moment, but I was able to take a look at this issue, finally. I filed a bug as per Ashley 's suggestion, and it should be simple to update the plugin once the SDK supports animations. I made an attempt to circumvent the issue using images instead of animations under the hood, and it doesn't seem like there'll be an easy way to do it without breaking projects and redoing a lot of work on the plugin. Thanks for your patience again everyone. Quote Link to comment Share on other sites More sharing options...
Rod_F Posted June 21, 2018 Report Share Posted June 21, 2018 Hey guys, I found a possible solution to the weird graphics on multiple SCML objects on a project. I originally posted this here but noticed the problem was being discussed in this thread too. I was having the same problem with the Spriter plugin for C3. Problem: Having more than one SCML object can sometimes cause that one SCML loads the wrong sprite-sheet. This can sometimes be seen as "weird parts" cropped from the SCML object that is looking OK. This problem is compounded the more SCML objects you add to the mix. Why it happens: Construct 3 automatically generates sprite-sheets of all its graphics for smoother runtime. However, this also includes the images imported for the base sprite-sheet parts of your SCMLs This in turn causes that, since the sprite parts are located on a bigger sprite-sheet created by C3, the position of the image parts are now different. The .scon looks for the image parts and crops them "correctly", however, the parts are now on a bigger and unpredictable sprite-sheet resulting in the issue. How to solve it (for now): Since the problem occurs because C3 finds "spare room" to make a bigger sprite-sheet, then all we have to do is export a bigger, albeit inefficient, sprite-sheet from Spriter. This is done by following the instructions to export the animation from @lucid's post on the C3 forums -here- BUT when generating the sprite-sheet set it to FIXED instead of MAX on the Dimensions section on the bottom left side. This will cheat C3 into considering each SCML sprite-sheet animation as a single sprite-sheet on its own to export. Thus, solving the problem... for now. But won't this cause a huge spike on the size of my game? Not really, if you notice, export both versions of the sprite-sheet (big with fixed 1024 and "max" 1024), and you'll notice they have the same size. The transparent useless space on your file does not add much to the final size of the .png, neither to the .scon file. Hope this helps you all! Did it work for you? Happy Spriting! Mike at BrashMonkey 1 Quote Link to comment Share on other sites More sharing options...
lucid Posted July 2, 2018 Report Share Posted July 2, 2018 Hello again everyone. Thanks for your patience. Here is a fix:download here Rod_F 1 Quote Link to comment Share on other sites More sharing options...
Rablo Posted July 10, 2018 Report Share Posted July 10, 2018 The fix works perfectly fine. Thanks a lot! Quote Link to comment Share on other sites More sharing options...
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