Josh_Villaluz Posted April 26, 2017 Report Share Posted April 26, 2017 https://alteaclaverasds.wordpress.com/2015/03/20/maya-walk-cycles/ I followed the walk cycle on that link above. The animation I made went smooth but when exporting, anything in the GIF doesn't move. Maybe there is wrong with the settings, I don't know how to set it up I'm still a newbie, I'm 13 years old Also, the animation only looks great at 2% Play Speed Quote Link to comment Share on other sites More sharing options...
Mike at BrashMonkey Posted April 26, 2017 Report Share Posted April 26, 2017 Hi Josh. Welcome to the Spriter community. The incredibly fast play speed is what is causing your export problem. You animation lasts a tiny fraction of a second (2 percent of a second or 2 hundredths of a second) So, the first thing to do is fix that.https://brashmonkey.com/spriter_manual/editing timing.htm Make sure you have the checkbox checked for "stretch keys" and make your animation length a much bigger number. If you have to set playback at 2 percent speed, then you need to make your animation length a much bigger number. if it's currently 1000 (1 second AKA 1000 miliseconds), then you should try increasing it to 50,000. Again, remember to have "stretch keys" turned on (checked) before you click apply. Once that's done, put playback speed back to 100 percent and make sure the animation looks good (the propper speed) and try exporting while setting the number of frames to 25 (if that's the total number of frames you desire.) The play speed setting you had set to 2 percent does NOT affect exports or data. It should only be used to preview your animation at slower or faster speeds in Spriter just so you can check for imperfections in your animation more easily. cheers, Mike at BrashMonkey Quote Link to comment Share on other sites More sharing options...
Josh_Villaluz Posted April 27, 2017 Author Report Share Posted April 27, 2017 Thanks! I made it 1500 frames on the timeline. Smooth on 100%. I'll export later Quote Link to comment Share on other sites More sharing options...
Josh_Villaluz Posted April 27, 2017 Author Report Share Posted April 27, 2017 It's not responding everytime I export the GIF. I checked the Task Manager to see if I my RAM is all used up but only 65% is being used, Spriter using 100MB to 1GB Maybe the export setting is wrong. Sorry for how dumb I am. I have 4GB of RAM edit: its also a spriter pro version im using i bought for school Quote Link to comment Share on other sites More sharing options...
Mike at BrashMonkey Posted April 27, 2017 Report Share Posted April 27, 2017 No worries, we'll figure it out, but obviously, we'll need a screen grab of your export settings for me to see what's going wrong. Please take a screen image of your export settings or even better a recording of your screen while you attempt the export. thanks. Quote Link to comment Share on other sites More sharing options...
Josh_Villaluz Posted April 27, 2017 Author Report Share Posted April 27, 2017 Quote Link to comment Share on other sites More sharing options...
Josh_Villaluz Posted April 27, 2017 Author Report Share Posted April 27, 2017 the gif named "1.gif" is a failed one Quote Link to comment Share on other sites More sharing options...
Mike at BrashMonkey Posted April 27, 2017 Report Share Posted April 27, 2017 At a glance your settings look fine. This makes me wonder what resolution you're working at. What's the average size in pixels high and across are the images you're using, and what would the size of a final exported frame be? thanks. Quote Link to comment Share on other sites More sharing options...
Josh_Villaluz Posted April 27, 2017 Author Report Share Posted April 27, 2017 400x500 and 160x400 images Quote Link to comment Share on other sites More sharing options...
Josh_Villaluz Posted April 27, 2017 Author Report Share Posted April 27, 2017 310x415 of the failed gif Quote Link to comment Share on other sites More sharing options...
Mike at BrashMonkey Posted April 27, 2017 Report Share Posted April 27, 2017 hmm.. I'm still not seeing the cause of the problem. can you please zip up and send me your entire Spriter project folder. (of course I'll share it with no one and delete it once I figure out the problem) Please email it to mike@brashmonkey.com Quote Link to comment Share on other sites More sharing options...
Josh_Villaluz Posted April 27, 2017 Author Report Share Posted April 27, 2017 ok i tried again and it worked! same setting that i sent but the gif's playback is different from the playback shown on spriter... its a little slower but i got it working tho! Quote Link to comment Share on other sites More sharing options...
Mike at BrashMonkey Posted April 27, 2017 Report Share Posted April 27, 2017 Excellent. Congrats. GIF is a primitive technology and depending on what you're using to play it back it could play slowly. I'm afraid there's nothing we could do about that. You might want to consider exporting your animations as sequential PNG images, then use a separate program to merge the images into a video file like AVI, which can handle more frames, bigger frames, and plays back much more reliably. I found this free program via a Google search: http://fixounet.free.fr/avidemux/ cheers. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.