frekons Posted March 21, 2017 Report Share Posted March 21, 2017 it depends what my anim max size but another anim has different size then in the game it is taking wrong positions Quote Link to comment Share on other sites More sharing options...
Mike at BrashMonkey Posted March 24, 2017 Report Share Posted March 24, 2017 You need to set the anchor point per animation in whatever game authoring system/programming language you're using. I assume you're using exported png frames and not actual Spriter playback in your game? Quote Link to comment Share on other sites More sharing options...
germanmolto Posted April 20, 2017 Report Share Posted April 20, 2017 (edited) Then what's the export box size for? I created the box hoping that when I export the animations as spritesheet they will share the same box size, but didn't have any results... what's export box size for then? Nevermind I found the solution! Edited April 20, 2017 by germanmolto Just found the solution Quote Link to comment Share on other sites More sharing options...
Mike at BrashMonkey Posted April 20, 2017 Report Share Posted April 20, 2017 That's extremely wasteful because then every frame of every animation is needlessly the maximum size (required to fit the height and width of the tallest and widest frames. If you use this to import, ideally at some point you can use some kind of automatic method in whatever game authoring system you're using to trim all that wasted image size. The custom rectangle export should give you what you wany. Are you sure you're setting the coordinates for the corners properly? Can you record and post a screen recording of what you're doing and the results? Quote Link to comment Share on other sites More sharing options...
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