rpmcnee Posted March 17, 2017 Report Share Posted March 17, 2017 spriter pro crashes with my animation (brass monkey "grey guy" works fine) trying to save for construct 2. without the absolute positioning, the saves (.scon, scml) work fine...but there are obvious problems in c2 (capture3). i have a ton of key frames for several objects (capture1). without the absolute positions (capture2), the scml file is < 2MB. are there limits on key frames/timeline length/file sizes? is there possibly a supporting file problem (MS dll or something)? i will be trying to down-scale the animation/images to see what i can do about this issue. hard to cut out key frames though. hardware: i7 6800k, win7 sp1 64bit. 16G ram. thanks for your time in advance Quote Link to comment Share on other sites More sharing options...
lucid Posted March 17, 2017 Report Share Posted March 17, 2017 If you'd like to send me the zipped project folder I can try to troubleshoot. Though, in the meantime, it won't affect the actual in game performance, just the way it appears in the layout. Quote Link to comment Share on other sites More sharing options...
Mike at BrashMonkey Posted March 18, 2017 Report Share Posted March 18, 2017 In other words, you do not need to have that option checked for it to work in C2. Quote Link to comment Share on other sites More sharing options...
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