Wicked Posted January 22, 2017 Report Share Posted January 22, 2017 Yesterday I tried importing my first Spriter file into Construct 2. It was my first attempt at using sound files in Spriter also. Everything went great except one of the two sound files loops when it should only play once. I am a beginner with both Spriter and Construct 2. So I probably did something wrong, but I couldn't figure out what the problem is. So I today I decided to give it another look. I decided to try using different sound files. So I deleted the two sound files. But the level the sound file causing problem was on stayed there. I noticed there were two very thin, vertical black lines in the frames of that level. I had played around with adding tags. Is that what those were? I was able to select those black lines and delete them. But the meta data and tags markers are still there and I can't delete this level. Is there a way to copy the animation to a new file? Quote Link to comment Share on other sites More sharing options...
Mike at BrashMonkey Posted January 22, 2017 Report Share Posted January 22, 2017 There is always a metadata and tags line for each Spriter animation... and if you expand the timeline for any of the objects by clicking the little plus, you'll see similar for each object. I'm not sure why your sound was looping, and likely cant figure it out unless you sip up and send me your Sprtier project (the folder with all images, the sound file(s) add the scml file. ( mike@brashmonkey.com ) You should not need to copy the animation to to a new Spriter file, and your file is not likely corrupted. if you send it my way I can remove any unwanted tags or meta data for you and explain how. Quote Link to comment Share on other sites More sharing options...
Wicked Posted January 22, 2017 Author Report Share Posted January 22, 2017 Oh I see. I thought that was a leftover layer, and I thought those we only on used layers. I just opened another file and I see what you mean. I am reworking the audio clips. I think one of them ran past the end of the timeline length. It's the one that was looping. If this doesn't work I will send the file to you. Quote Link to comment Share on other sites More sharing options...
Mike at BrashMonkey Posted January 23, 2017 Report Share Posted January 23, 2017 I'm not sure what the issue was on your end. The sounds did not loop in Spriter or in C2 for me. Here is the resulting Capx. https://dl.dropboxusercontent.com/u/61721248/CatWorking.zip does this help? Quote Link to comment Share on other sites More sharing options...
Wicked Posted January 24, 2017 Author Report Share Posted January 24, 2017 That second wav was just looping in Construct. But I didn't have it setup the way you do. I followed your Youtube vid I think. But I learned something. So thanks! Quote Link to comment Share on other sites More sharing options...
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