naptimeshadows Posted January 15, 2017 Report Share Posted January 15, 2017 Hello! I am using Spriter to make Don't Starve mods. My characters are held together by an XML file, 'build'. I move pieces around in Spriter, but the coordinates in the XML do not change. How do I view the "current" X and Y values on a piece so that I can correct my XML? Quote Link to comment Share on other sites More sharing options...
Mike at BrashMonkey Posted January 15, 2017 Report Share Posted January 15, 2017 Are you using the free version of Spriter that was distributed for skinning Don't Starve? Newer versions of Spriter might cause compatibility issues. I'd also recommend asking this question in a Don't Starve forum somewhere, or at least add "Don't Starve " to the title of this thread or you'rte unlikely to get the attention of the people who can help you. cheers. -Mike at BrashMonkey Quote Link to comment Share on other sites More sharing options...
naptimeshadows Posted January 16, 2017 Author Report Share Posted January 16, 2017 I am using the one that came with the game. I have asked this question on the Klei forums, and have yet to get an answer. I thought it may be an advanced procedure, so I came to this forum. More than anything else, I need to learn how to view this data in the application. The fact that I'm making DST files is in addition. Quote Link to comment Share on other sites More sharing options...
Mike at BrashMonkey Posted January 16, 2017 Report Share Posted January 16, 2017 Best of luck getting the info you need as quickly as possible. cheers. Quote Link to comment Share on other sites More sharing options...
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