mattcusprime Posted October 5, 2016 Report Share Posted October 5, 2016 I had been noticing that my load times were getting huge once I switched to the "Draw Self = true" method with the spritesheets in C2. Other than this bug, I have loved it, but basically what happens for some reason is this: so it ends up d/ling 80 MB when the entire project is only 14 MB. You can even see it live if you'd like to by opening the debug console before going here: http://www.snesexplainseverything.com/justEp1/ Thanks, please let me know if you need any more info or how I can help. Quote Link to comment Share on other sites More sharing options...
lucid Posted December 22, 2016 Report Share Posted December 22, 2016 Sorry for the late response. Here's the fix. Quote Link to comment Share on other sites More sharing options...
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