Jump to content
blackant

sprite Auto destruction removing

Recommended Posts

Hello,

I'm often confronted to this problem while working on animations, maybe is there a way to do it another way.

concretly, i'm doing my animation normally, then when i want to add some cool FX, i'm adding sprite were i need them,

usually i manage simple fx with only one or two additionnal sprties, but for one of my animation, i have to manage multiple sprites that will spawn and pop during the animaiton.

the problem is that working by  adding a sprite during the animation will automaticly destroy it on the next existing frame.

this is really annoying because i have to recreate the same sprtie on the exact same position, rotation and scale to continue the animation of this sprite and do the same for all of them...

 

so, is there a way to manage it efficiently?

 

thanks for help

Screenshot at 2016-09-21 17 13 13.png

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...