mefik.ru Posted September 2, 2016 Report Share Posted September 2, 2016 I just commit my latest SCML implementation for Spriter named MFKSpriterKit. GitHub link: https://github.com/mefikru/MFKSpriterKit It is XCode project with full example. No need any external engine. OpenGLES 2.0 only. SCMLObject library in 2 files only - SCMLObject.m and SCMLObject.h. SCMLObject library use external XML library RaptureXML as fastest and smallest. SCMLObject library support ARC and non ARC model. SCMLObject load SCML object as 3 files: SCML - generated by Spriter PNG - texture atlas, generated by TexturePacker XML - texture atlas configuration, generated by TexturePacker SCMLObject has no render inside, so, render example you can see in GameCotroller.m file. SCMLObject generate VBO buffers for each sprite, all necessary transformation like rotate, scale and move proceed by shader. I test it on iPhone6P and iPhone4S. ChangeLog: v 1.0: Initial release. Quote Link to comment Share on other sites More sharing options...
Mike at BrashMonkey Posted September 3, 2016 Report Share Posted September 3, 2016 Welcome mefic.ru Your implementation looks fantastic! Great job. -Mike at BrashMonkey Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.