alterationx10 Posted August 12, 2016 Report Share Posted August 12, 2016 I am having an issue with the export box size for my animations. I am using Spriter Pro Release 8 (from Steam), and I am exporting to PNG as a sprite strip. The problem seems to be that Spriter counts 0 as a pixel. For example, I have my 128x128 sprite with pivot set to bottom center, but I have to use -65, 62 (for left, right) and -128, -1 (top, bottom) to get it to have a size of 128x128. If I set the bottom to 0, for example, it will be 129 pixels tall, and have an empty strip of pixels at the bottom. The real issue, is that when I export these as a (horizontal) sprite strip, one pixel of the left frame bleeds onto the right frame. (If I switch to vertical, then it just bleeds down). I have some flames that get cut off, which I don't mind, but then I get orange specks flickering in other parts of the animation. I have include a couple screen shots of an exaggerated animation to help show what I am talking about. Quote Link to comment Share on other sites More sharing options...
alterationx10 Posted August 12, 2016 Author Report Share Posted August 12, 2016 Also, I just noticed something that's possibly related. I just made by export area larger, 175x175, but when I play the animation back, it's a bit jittery (like the frames are off a pixel every other frame). If I made the export area an even number, 176x176, the jittering went away. Quote Link to comment Share on other sites More sharing options...
lucid Posted August 13, 2016 Report Share Posted August 13, 2016 This may or may not be related to a bug I have fixed for the upcoming version. If you don't mind sending me your project to lucid@brashmonkey.com, it will make it easier to troubleshoot or find out for sure. alterationx10 1 Quote Link to comment Share on other sites More sharing options...
alterationx10 Posted August 13, 2016 Author Report Share Posted August 13, 2016 Thanks! I'll send a copy over. Quote Link to comment Share on other sites More sharing options...
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