Levi Lujan Posted June 19, 2016 Report Share Posted June 19, 2016 Has anyone notices that IK is applied to all entities and animations within those entities? Is there a way to apply IK to only specific animations? Thanks Quote Link to comment Share on other sites More sharing options...
Mike at BrashMonkey Posted June 20, 2016 Report Share Posted June 20, 2016 IK is not applied at all during playback as far as I understand. Can you be more descriptive of exactly whats happening? When you mention entities, are you referring to sub-entities in one animation or are you referring to bones as entities? Thanks. -Mike at BrashMonkey Quote Link to comment Share on other sites More sharing options...
Levi Lujan Posted June 20, 2016 Author Report Share Posted June 20, 2016 You answered my question. I was assuming that IK is applied to the animation during playback so I was confused that it would stay on when I switched through my different animations. Thank you Quote Link to comment Share on other sites More sharing options...
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