algaib Posted June 11, 2016 Report Share Posted June 11, 2016 I've created an animation of a character moving. Now, when I import a new sprite (e.g. a gun) the new sprite disappears when the cursor in the timeline reaches the first set of keyframes from the original character's animation. I've tried creating a new keyframe of the gun before the other keyframes and moving it to the right, but it then destroys the original animation. Any suggestions? Many thanks! Quote Link to comment Share on other sites More sharing options...
algaib Posted June 12, 2016 Author Report Share Posted June 12, 2016 So I found the solution - just choose the keyframe then click on 'Edit' > 'Copy selection to all keyframes' Quote Link to comment Share on other sites More sharing options...
Mike at BrashMonkey Posted June 12, 2016 Report Share Posted June 12, 2016 Right. that's because in Spriter, you can have totally different things in each key frame, adding some, deleting others. cheers. Quote Link to comment Share on other sites More sharing options...
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