lucid Posted May 25, 2016 Report Share Posted May 25, 2016 Hello everyone. Here is the release of Spriter R8. This release contains some minor additions and bug fixes. Enjoy!Also a quick note about the Steam version. We're currently having some technical issue with Steam's build upload system, but once those are resolved, the Steam build should automatically update the next time you log in.Spriter Release 8 Released 5/25/2016 Additions and Enhancements Image packing dialog now remembers previous settings Added ability to add padding (transparent pixels surrounding each image) to spritesheets Added ability to embed spritesheet information into the scml or scon file. The embedded information is not loadable by Spriter, but this will allow developers to create implementations that don't require a separate file for texture atlas information. Added the ability to choose whether to save spritesheeted projects as scml or scon Changed 'overwrite default pivot' to also automatically sets the sprite to default pivot point mode in the current frame Bug Fixes Fixed a bug where right-clicking a pivot point and choosing Set to Default Pivot Point, would only set the pivot point to the default value, but not apply the default pivot point state to the sprite Fixed a bug where you couldn't drop objects outside of the hierarchy in the hierarchy window to remove them from all parent bones Fixed bug where you couldn't edit the pivot point of a spritesheeted image from the file dialog Fixed bug where creating a spritesheeted project from the imagepacking dialog with multiple spritesheets would create a project that would load correctly, but had the incorrect folder structure within the file Fixed a bug where double-clicking a spritesheeted folder in the fileview would open up an empty pivot point editing widget Fixed crash when adding a skin to a project Fixed a bug where right clicking on skin controls would cause the right click menu to pop up. This bug also prevented the uv skin controls from popping up when double right clicking on skin controls Link to comment Share on other sites More sharing options...
madbim Posted May 30, 2016 Report Share Posted May 30, 2016 thanks, skins function is working as it used to, maybe even a bit better I think. Link to comment Share on other sites More sharing options...
Arseniy Posted June 3, 2016 Report Share Posted June 3, 2016 hi, where to download version 7? this version doesn't work on XP. Says it's not win32 program. Link to comment Share on other sites More sharing options...
Mike at BrashMonkey Posted June 3, 2016 Report Share Posted June 3, 2016 34 minutes ago, Arseniy said: hi, where to download version 7? this version doesn't work on XP. Says it's not win32 program. Link to comment Share on other sites More sharing options...
Arseniy Posted June 3, 2016 Report Share Posted June 3, 2016 18 minutes ago, BrashAdmin said: Spriter 7 says the same thing "not win32 app", Spriter 6 does work. Thanks Link to comment Share on other sites More sharing options...
Levi Lujan Posted June 13, 2016 Report Share Posted June 13, 2016 Hi, When changing the timeline length (as well as some other functions) my whole window will resize to maximum beyond my screen size. I'm using full screen for now to bypass this. hoping for a fix soon because its hard to manage many programs with this happening. Ty Osx Yosemite Bill Link to comment Share on other sites More sharing options...
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