Cypras Posted April 15, 2016 Report Share Posted April 15, 2016 The bone hierarchy is extremely buggy in the latest version. When I try to change the parent of a bone all of them just disappear into nowhere, sometimes you move one and it just doesn't move. Everything about it right now is buggy and its pretty much impossible to work with, even the basic features. Quote Link to comment Share on other sites More sharing options...
bwwd Posted April 15, 2016 Report Share Posted April 15, 2016 can you exactly describe step by step what you do to get this behaviour,so i can at least confirm that it happens to me as well because i didnt encountered this problem. Quote Link to comment Share on other sites More sharing options...
Cypras Posted April 15, 2016 Author Report Share Posted April 15, 2016 I had a bone structure setup as follows: - Body = Neck = Head = Mouth = Left Thigh = Left foot = Right Thigh = Right Foot - Center All I wanted to do was drag body under center, so that center could become the top parent. However when I did this all the bones disappeared from the hierarcy only, not on the sprites themselves. Quote Link to comment Share on other sites More sharing options...
Mike at BrashMonkey Posted April 17, 2016 Report Share Posted April 17, 2016 Does this seem to corrupt the actual data, or, if you make the UI update the hierarchy list by minimizing and maximizing the palette or saving as a back-up file then reloading, does the hierarchy fix itself? Also, do you know how to change the hierarchy via holding the B key and left clicking images or bones while you have the parent bone selected? Quote Link to comment Share on other sites More sharing options...
Cypras Posted April 18, 2016 Author Report Share Posted April 18, 2016 On 4/17/2016 at 7:17 PM, BrashAdmin said: Does this seem to corrupt the actual data, or, if you make the UI update the hierarchy list by minimizing and maximizing the palette or saving as a back-up file then reloading, does the hierarchy fix itself? Also, do you know how to change the hierarchy via holding the B key and left clicking images or bones while you have the parent bone selected? No it doesn't corrupt the actual data, it's just a visual thing. Quote Link to comment Share on other sites More sharing options...
Closet_Ninja Posted April 21, 2016 Report Share Posted April 21, 2016 I'm having an issue when taking an item outside of a bone hierarchy without placing it into another hierarchy/part of the hierarchy. Doing this (putting the item to the bottom of the list (both bones and sprites) will appear to move the item until I modify a former parent bone. Doing this drops the recently moved item back into its parent bone and moves it accordingly. Since I didn't want the item to move as I changed the parent bone (say for modifying a rig) this is problematic to say the least. For clarity: Hand bone is attached to arm bone. Hand bone is unattached from arm bone but not attached to another bone. Arm bone is moved and hand bone reattaches to arm bone (both in the hierarchy and visually). Quote Link to comment Share on other sites More sharing options...
lucid Posted April 22, 2016 Report Share Posted April 22, 2016 Thank you @Cypras and @Closet_Ninja. I will look into this. Quote Link to comment Share on other sites More sharing options...
MatthiasBold Posted March 27, 2017 Report Share Posted March 27, 2017 I had this bug, too. I noticed that if i quit and restarted the program, everything was correct. The parenting I had done and saved now showed up properly, as did all other bones. Quote Link to comment Share on other sites More sharing options...
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