lucid Posted March 18, 2016 Report Share Posted March 18, 2016 Hello everyone. This release fixes several bugs, and contains a few small additions. Enjoy!Spriter Release 7 Released 3/18/2016 Additions and Enhancements Changing speed curves in the timeline now applies to all selected keys Added ability to copy and paste speed curves in keys Added Custom File Setting to always also save an scml version of the file when saving scon Added menu item and keyboard shortcut (L) to toggle hide/show guidelines Bug Fixes Fixed an issue where 'save a spritesheeted project' would do a normal save if you had "Never generate multiple spritesheets" selected in the Pack Images dialog Fixed a bug where child objects would usually get keyed whenever their parent bones did Fixed a bug where opening the character map editor dialog to edit an existing character map, the column for replacement images would instead display the original image file name Fixed a bug Copy Selection to All Frames wasn't working correctly Fixed a bug where some low resolutions would start incorrectly maximized until you restored and remaximized the window Fixed a bug where an scml file saved with one or more empty character maps wouldn't load correctly Fixed a bug where the timeline would scroll to the top when using the Next Key and Previous Key buttons or keyboard shortcuts. bwwd 1 Quote Link to comment Share on other sites More sharing options...
Miu3 Posted April 8, 2016 Report Share Posted April 8, 2016 will there be a improvement to the spritesheet export as currently it rotates a lot of the sprites instead of keeping them in same angle? Quote Link to comment Share on other sites More sharing options...
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