dval Posted January 17, 2016 Report Share Posted January 17, 2016 I know bones are created as a child, if I have a bone selected when creating the new one. I have also figured out that I can adjust the relationships by changing position in the Hierarchy panel. But is there a key/mouse combination to do this directly on stage? i.e. something like selecting one bone, then another while holding a modifier? Quote Link to comment Share on other sites More sharing options...
bwwd Posted January 17, 2016 Report Share Posted January 17, 2016 hold "b" key and click bone, visit shortcuts info in spriter's help menu Cool thing is that you can quickly unparent bone temporarily if you want to pose character and child bones are not supposed to be moved, just unparent them and move what you want, then parent them again.it helps posing character a lot. Quote Link to comment Share on other sites More sharing options...
dval Posted January 18, 2016 Author Report Share Posted January 18, 2016 Ah Cool! Thanks. I admit, I was lazy. I only watched the overview video, but it was enough to get me running. So, I stopped learning and started working. Typical artist. RunnerPack 1 Quote Link to comment Share on other sites More sharing options...
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