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Getting low frames


IvanGogh

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Hi IvanGogh,

Disabling OpenGL is definitely the biggest (unfortunately necessary, at the moment) cause of performance issues. We're hoping the next update build of Spriter will resolve that requirement for people like you who are affected by the underlying problem, so you'll get better performance than ever.

Edgar will move back to doing update builds shorty, once the new C++ implementation has its remaining known issues resolved.

Cheers.


 

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