Merijn Posted October 29, 2015 Report Share Posted October 29, 2015 Hi, I am trying to import my Spriter objects in Overlap2D. Now their seems to be a problem with reading the offset in that program - so in order to get this to work I want to change the offset (0,0) point for my entire animations. Actually this should be placed in the lower left corner of my animations. Any suggestions how I can change this for all my existing animations? Regards, Merijn Quote Link to comment Share on other sites More sharing options...
aiat_gamer Posted October 30, 2015 Report Share Posted October 30, 2015 Hi, I am trying to import my Spriter objects in Overlap2D. Now their seems to be a problem with reading the offset in that program - so in order to get this to work I want to change the offset (0,0) point for my entire animations. Actually this should be placed in the lower left corner of my animations. Any suggestions how I can change this for all my existing animations? Regards, Merijn Merijn 1 Quote Link to comment Share on other sites More sharing options...
Merijn Posted October 31, 2015 Author Report Share Posted October 31, 2015 Thanks a lot! I knew I had seen that somewhere before, just could not find it anywhere :) aiat_gamer 1 Quote Link to comment Share on other sites More sharing options...
sagispin Posted April 19, 2017 Report Share Posted April 19, 2017 i have the exact same problem and i do not understand how to fix it. do i have to go to each keyframe add a parent bone and then move with an offset. ctrl + M lets you change the 0,0 point across one animation only, is there a way doing this for multiple animation? Quote Link to comment Share on other sites More sharing options...
Mike at BrashMonkey Posted April 20, 2017 Report Share Posted April 20, 2017 On 4/19/2017 at 8:03 AM, sagispin said: i have the exact same problem and i do not understand how to fix it. do i have to go to each keyframe add a parent bone and then move with an offset. ctrl + M lets you change the 0,0 point across one animation only, is there a way doing this for multiple animation? No, it's one animation at a time. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.