sebby300 Posted October 24, 2015 Report Share Posted October 24, 2015 Hey! I'm wondering if anyone knows how to change the pivot point of an image in all animations without changing where it appears on screen? If this feature doesn't exist it might be a good thing to implement as an option; simply compensate for the number of pixels the pivot point has shifted. As it stands, I have a ton of animations and I need to change the pivot points of nearly all of my images: having to manually reset their positions is not only time consuming, but pretty confusing. If anyone knows how to change the pivot points without changing the location the images appear to be in, please let me know. Thanks! Ddyrinsyk 1 Quote Link to comment Share on other sites More sharing options...
Mike at BrashMonkey Posted October 25, 2015 Report Share Posted October 25, 2015 Hi sebby300, Were you not setting and using the DEFAULT pivot points for your images? If you double click on an image in the files palette a dialogue will appear to set the default pivot point of that image... If after creating animations you double click that image again in the files palette and change the default pivot point, all occurrences of that image in the compute and reposition to compensate for the change in default pivot point..meaning even though you changed the default pivot point, the images wont appear to have been moved. This sound like the behavior you want. cheers. Quote Link to comment Share on other sites More sharing options...
sebby300 Posted October 25, 2015 Author Report Share Posted October 25, 2015 Hey! I'm pretty sure that's what I was doing but when I did it, the sprites appeared to jump to a new position. I'll try it again, and if the problem remains I'll look into closing and reopening the program, just to see if it fixes it. Thanks! Quote Link to comment Share on other sites More sharing options...
sebby300 Posted October 25, 2015 Author Report Share Posted October 25, 2015 I think I discovered the problem: I was viewing the sprites with a character map over top. I only changed the pivot points on the original sprites, so the character mapped sprites had different pivot points. Thanks for the help, I just need to go in and change all the mapped images too. Thanks! Quote Link to comment Share on other sites More sharing options...
sebby300 Posted October 25, 2015 Author Report Share Posted October 25, 2015 I am having another problem actually, the images haven't changed position but the angles appear to have changed slightly. Any idea what's causing that? Quote Link to comment Share on other sites More sharing options...
Mike at BrashMonkey Posted October 25, 2015 Report Share Posted October 25, 2015 Are you sure the angles are identical in the original images and the images that replace it in the character map? Thanks. Quote Link to comment Share on other sites More sharing options...
sebby300 Posted October 26, 2015 Author Report Share Posted October 26, 2015 Yes I'm sure. The angles definitely only appear changed after altering the pivot points, and it affects the character even without the character map active. I'll fiddle around some more today to see if I can fix it but I'm not sure what it is I'm looking for here. Quote Link to comment Share on other sites More sharing options...
sebby300 Posted October 26, 2015 Author Report Share Posted October 26, 2015 Okay so I've determined that none of the actual angles of the sprites or the bones change (the angle value stays the same) when I change the sprite pivot points, but the angle appears to change slightly. This is really noticeable for me because I'm using low resolution pixel art. I can't think of a way to fix this problem, please let me know if you come up with any solutions! Thanks! Quote Link to comment Share on other sites More sharing options...
Mike at BrashMonkey Posted October 26, 2015 Report Share Posted October 26, 2015 Could you record your screen to show the character map being applied and the resulting angle change? Also, if you're willing, zipping up and sending me the entire Spriter project might help me find the problem and ultimately a solution. If so, please send to mike@brashmonkey.com Quote Link to comment Share on other sites More sharing options...
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