whiteman000 Posted October 8, 2015 Report Share Posted October 8, 2015 i'm using B to bind a bone to sprites. Is there a way to bind a sprite to a bone for all the keyframes? I have an old animation I wanted to change, but if I try to bind a sprite to a bone it wasn't connected before, everything works until the next keyframe, where the sprite goes to random position and is not binded anymore. Quote Link to comment Share on other sites More sharing options...
Mike at BrashMonkey Posted October 8, 2015 Report Share Posted October 8, 2015 Yes, if you select your sprite on the first keyframe you properly bound it in and then press control_c and then control+Shift+V it will copy all properties of the Spriter across all frames, including position, angle and scale relative to the parent bone, and the fact that its a child of that specific bone. cheers. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.