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Bind sprite to bone for all keyframes


whiteman000

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i'm using B to bind a bone to sprites. Is there a way to bind a sprite to a bone for all the keyframes? I have an old animation I wanted to change, but if I try to bind a sprite to a bone it wasn't connected before, everything works until the next keyframe, where the sprite goes to random position and is not binded anymore.

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Yes, if you select your sprite on the first keyframe you properly bound it in and then press control_c and then control+Shift+V it will copy all properties of the Spriter across all frames, including position, angle and scale relative to the parent bone, and the fact that its a child of that specific bone.

 

cheers.

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