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Smart Bones


FlynnUOGM

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Good day everyone!

 

I posted a series of questions on the Steam forums but ran into troll issues, which I dont have time for. In my steam post I asked about manipulation of sprites for facial expression. I didnt explain it well enough the first time but was shown some amazing features that did answer some related questions. The up and coming features I saw in the response from the dev team was amazing! Though it was not what I was trying to inquire about. It was my fault for not being specific.

 

To the point: I wanted to know about the possibility smart bones / levers / dials might be introduced within spriter that allow controlled manipulation or if it is part of the up and coming release. I did see the video explaining some similar features that will be coming to spriter that currently have experimental implementation within the current release of the software, but I did not see smart dials or bones in the demonstration. Here is a link to such a feature, this is an amazing way to expedite a controlled animation or manipulation. It also allows for multiple tasks to be performed through the use of a single trigger or scale.

 

Example ~ https://youtu.be/Pt26XaQzAhk?t=2m1s

 

Is this something we can expect to also see in future versions of Spriter?

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Hi FlynnUOGM,

 

First off, sorry to hear there were trolls in your thread on Steam.. Can you please give me a link to that thread so I can assess the level of inappropriate behavior?

 

Now, about smart bones, dials etc. There will definitely be be features in Spriter in the future that will allow for this sort of thing. The only issue (which is very important) is when, exactly they will be implemented. Unfortunately at the moment we can not give accurate estimates, so the best I can say is its definitely within the range of many months as opposed to 1 or two months.  I'm sorry we can't give a more specific time-frame.

 

cheers.

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No need to apologize about not being able to provide a time table, I just wanted to know if it is coming so I can begin work on what I can with an idea of where the software will be going as this will determine how sprites are established. You also stated that you could not give a time table in the steam thread. I understood completely, and I am grateful for the quick response! Dont worry about the troll in Steam, I just didnt want the question to remain unanswered due to the multiple responses of nonsense that followed.

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