dolfiz Posted August 31, 2015 Report Share Posted August 31, 2015 Hi all, I've used Spriter for few months now and I still experience what it seems an erratic bug, but I'm not sure. Sometimes, when I use character map, drag&drop simply does not work. I click on my defined char map on the right panel (available) and drag it to the left panel (active); when I release the mouse button the dragged element just moves back to the right panel and both the list remain unchanged (with the "active" one empty). I must admit that this behavior is a little bit erratic, and sometimes all it works good. So, the questions: - is it possible that I'm doing something wrong? - is there a precise position where I had to click and release in order to make the drag&drop work? - can other reasons be behind this weird behavior (what I've selected on the main window or something like this)? - does the position/size of the floating char map window matter? By the way, right now I'm using Spriter 4.1 on MacOS Yosemite (I'm not able to test it on a different OS right now but I'll try as soon as I can). Thank you for every suggestion you can give me. Dolfiz XRumerTest and JohnnyType 2 Quote Link to comment Share on other sites More sharing options...
Mike at BrashMonkey Posted August 31, 2015 Report Share Posted August 31, 2015 Hi dolfiz, There's a known bug with some Mac OS versions where the character maps palette wont work unless it's docked... if its docked, please try un-docking it and re-docking it. Sorry for the inconvenience. Cheers, Mike Quote Link to comment Share on other sites More sharing options...
dolfiz Posted August 31, 2015 Author Report Share Posted August 31, 2015 Hi dolfiz, There's a known bug with some Mac OS versions where the character maps palette wont work unless it's docked... if its docked, please try un-docking it and re-docking it. Sorry for the inconvenience. Cheers, Mike Yes, it seems that that's the case. Thank you. Cheers, Dolfiz Quote Link to comment Share on other sites More sharing options...
Mike at BrashMonkey Posted September 1, 2015 Report Share Posted September 1, 2015 I'm glad that was a good workaround for the bug. Of course we'll work on fixing the actual bug ASAP. Cheers. Quote Link to comment Share on other sites More sharing options...
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