koniu699 Posted August 24, 2015 Report Share Posted August 24, 2015 Hey, I've got a problem and I can't come up with solution. I've got a skeletal animation made in Spriter Pro. I import it into my Unity project using spriter2unity plugin. It works like a charm. Now i want to modify the animation with some code. Id like to move/rotate some parts or my model (particularly head and neck of a dragon) to follow a mouse. Yet it looks like it is not possible to move parts of Spriter game object, because they always move back to they original position/rotation imported from spriter. Does any one know how it can be accomplished? Thanks in advance. Quote Link to comment Share on other sites More sharing options...
Mike at BrashMonkey Posted August 25, 2015 Report Share Posted August 25, 2015 Hi Koniu699, I think this is more of a Unity question that a Spriter question, because (from what I understand) once imported through Spriter2Unity, the animations are simply in Unity's own native format. I suggest you ask the question on Unity forums and maybe directly to the developer(s) of Spriter2Unity. cheers. Quote Link to comment Share on other sites More sharing options...
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