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Spriter Pro and Unity animations


koniu699

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Hey, I've got a problem and I can't come up with solution. I've got a skeletal animation made in Spriter Pro. I import it into my Unity project using spriter2unity plugin. It works like a charm. Now i want to modify the animation with some code. Id like to move/rotate some parts or my model (particularly head and neck of a dragon) to follow a mouse. Yet it looks like it is not possible to move parts of Spriter game object, because they always move back to they original position/rotation imported from spriter. 

Does any one know how it can be accomplished? Thanks in advance.

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Hi Koniu699,

I think this is more of a Unity question that a Spriter question, because (from what I understand) once imported through Spriter2Unity, the animations are simply in Unity's own native format. I suggest you ask the question on Unity forums and maybe directly to the developer(s) of Spriter2Unity.

cheers.

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