Tylermon2 Posted August 18, 2015 Report Share Posted August 18, 2015 Currently Spriter allows the creation of multiple Entities. Each entity is capable of having multiple animations. What I suggest is to have something called a "scene" where we can bring multiple of these entities together in our animations. JohnnyType and Arrgincey 2 Quote Link to comment Share on other sites More sharing options...
Tylermon2 Posted August 18, 2015 Author Report Share Posted August 18, 2015 I should add, I can only assume it is a bug. But currently you can drag entities into entities and it just breaks everything. They cant be deleted. They dont animate. That being said though....that is essentially what I want. To be able to drag entites into entities and have them work and animate properly. Let me choose an entity in a scene and tell it to use one of its animations. Etc. Quote Link to comment Share on other sites More sharing options...
Mike at BrashMonkey Posted August 18, 2015 Report Share Posted August 18, 2015 Hi Tylermon2, The feature you're after is planned and already partly implemented.. with minor bugs. A lot more will be added to this feature in the future. cheers. Quote Link to comment Share on other sites More sharing options...
Tylermon2 Posted August 18, 2015 Author Report Share Posted August 18, 2015 Ah perfect. Seems I tried everything but right clicking those boxes haha. That should help a good deal. However, the subentities as you called them, can't be deleted from the objects menu as you can normally. And I don't think that is intended. Any guesses on when that feature will be more feature complete? You obviously have a never ending list of things to do, I'm just curious how high up on the list this is. Quote Link to comment Share on other sites More sharing options...
Mike at BrashMonkey Posted August 18, 2015 Report Share Posted August 18, 2015 Unfortunately no, I don't have a good estimate. My best guess is at least a few months before we get a chance to continue adding to that feature and working out the kinks. Sorry for the delay. Quote Link to comment Share on other sites More sharing options...
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