Fighter620 Posted July 18, 2015 Report Share Posted July 18, 2015 https://www.dropbox.com/s/807rmlti4ks358p/spy.capx?dl=0 So I imported the spriter files into construct 2 and started to set up my character movements and whenever I add a blend and try to move to the left or right it glitches in the top left corner and the spriter images pop up I don't know why this is happening Asuqytrau and JohnnyType 2 Quote Link to comment Share on other sites More sharing options...
Mike at BrashMonkey Posted July 19, 2015 Report Share Posted July 19, 2015 Hi Fighter620, I'd have to see the actual Spriter project in Spriter to know for sure, but I'd wager you have a completely different set of bones etc for your facing forward VS your facing sideways animations, and for this reason, C2 has no data to tween between, hence, all the Sprites go to zero/zero (top left corner). This is why all the side facing anims blend perfectly..because their bones are all the same.. they match up and can tween from the end of one anim to the beginning of the next.I suggest you create a hand made tween animation (with all key frames set to instant tween mode) between those sorts of animations, as they'd need 3/4 facing images for the face and body parts to begin with. Then have an event that first plays the really quick "tween to side facing" anim before going to the walk animation. Make sense? Cheers. Quote Link to comment Share on other sites More sharing options...
Fighter620 Posted July 19, 2015 Author Report Share Posted July 19, 2015 thanks for the help, and yes I do have different bones for the front and side animations I'll be sure to make the tween animation Quote Link to comment Share on other sites More sharing options...
Mike at BrashMonkey Posted July 19, 2015 Report Share Posted July 19, 2015 I'm glad I was able to help. Best of luck with your project. Cheers. Quote Link to comment Share on other sites More sharing options...
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