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Owlet

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Hello everybody!

 

I am currently looking for the best way to animate a flying fly in Spriter and came up with a couple of questions.

 

1) Is there a way to animate different parts of the fly in different time lengths? I need to animate wings in a loop of repeating 0.1s and the rest of the fly animation in 1.5s. Is there a way to animate wings (no movement, just switching between different blurred images quickly) and make it a loop so I do not have to copy paste it manually a lot of times for each animation?

 

2) Is there a way to select a group of keyframes, copy and paste them or do I need to do it manually for each frame?

 

Thanks  ^_^

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Hi Owlet,

Great questions.  We have a layers feature planned, and we already have the foundation for what we call "sub entities" (using animations within animations) set up and available in Spriter, BUT its currently missing the feature to set the sub animations to loop on their own, independently of the main animation. This is planneds, and much more that will make animating entire scenes much faster and easier.

 

Another important note: Sub-entitles is NOT yet supported in any of the Spriter implementations that I know of, so be careful if you use it.

 

 

 

Here is a tutorial for how to use sub-entites, but please keep those current limitations and caveats in mind:

 

cheers,

Mike at BrashMonkey

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