Owlet Posted June 27, 2015 Report Share Posted June 27, 2015 Hello everybody! I am currently looking for the best way to animate a flying fly in Spriter and came up with a couple of questions. 1) Is there a way to animate different parts of the fly in different time lengths? I need to animate wings in a loop of repeating 0.1s and the rest of the fly animation in 1.5s. Is there a way to animate wings (no movement, just switching between different blurred images quickly) and make it a loop so I do not have to copy paste it manually a lot of times for each animation? 2) Is there a way to select a group of keyframes, copy and paste them or do I need to do it manually for each frame? Thanks ^_^ JohnnyType 1 Quote Link to comment Share on other sites More sharing options...
Mike at BrashMonkey Posted June 28, 2015 Report Share Posted June 28, 2015 Hi Owlet, Great questions. We have a layers feature planned, and we already have the foundation for what we call "sub entities" (using animations within animations) set up and available in Spriter, BUT its currently missing the feature to set the sub animations to loop on their own, independently of the main animation. This is planneds, and much more that will make animating entire scenes much faster and easier. Another important note: Sub-entitles is NOT yet supported in any of the Spriter implementations that I know of, so be careful if you use it. Here is a tutorial for how to use sub-entites, but please keep those current limitations and caveats in mind: cheers, Mike at BrashMonkey Quote Link to comment Share on other sites More sharing options...
Owlet Posted July 2, 2015 Author Report Share Posted July 2, 2015 Hi Mike, Thank you! Excellent video and a very helpful feature! I hope it will be supported soon. Until then, I will have to cooperate with my developer to make it all run smoothly :) Cheers Quote Link to comment Share on other sites More sharing options...
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