robberguy189 Posted May 16, 2015 Report Share Posted May 16, 2015 So I'm doing a three minute animation using pixel art. I have the timeline at 10,000 and the play speed at 50% so it doesn't take forever to compile. Is there a better way to configure the project so that it doesn't take a long time to generate the gif. Also I can't export with my selected play speed... Thanks. DarrenOl 1 Quote Link to comment Share on other sites More sharing options...
Mike at BrashMonkey Posted May 16, 2015 Report Share Posted May 16, 2015 For anything that large I would consider breaking it into logical segments of time (scenes)...By copying and pasting the entire frame of the end of each scene to create the beginning of the next scene...this way you can ensure they are always perfectly seamless... this would let you navigate through all the scenes easily and would allow easier editing of each specific scene without risk of damaging the other scenes. I've never seen a GIF that was more than a few seconds. There might be programs out there that can merge several GIF's into one... the other, better option is to export as sequential frames in PNG, then find a program that can merge the sequential images into a better video format without the color/detail degradation that GIF suffers from. cheers,Mike at BrashMonkey Quote Link to comment Share on other sites More sharing options...
robberguy189 Posted May 17, 2015 Author Report Share Posted May 17, 2015 For anything that large I would consider breaking it into logical segments of time (scenes)...By copying and pasting the entire frame of the end of each scene to create the beginning of the next scene...this way you can ensure they are always perfectly seamless... this would let you navigate through all the scenes easily and would allow easier editing of each specific scene without risk of damaging the other scenes. I've never seen a GIF that was more than a few seconds. There might be programs out there that can merge several GIF's into one... the other, better option is to export as sequential frames in PNG, then find a program that can merge the sequential images into a better video format without the color/detail degradation that GIF suffers from. cheers, Mike at BrashMonkey For anything that large I would consider breaking it into logical segments of time (scenes)...By copying and pasting the entire frame of the end of each scene to create the beginning of the next scene...this way you can ensure they are always perfectly seamless... this would let you navigate through all the scenes easily and would allow easier editing of each specific scene without risk of damaging the other scenes. I've never seen a GIF that was more than a few seconds. There might be programs out there that can merge several GIF's into one... the other, better option is to export as sequential frames in PNG, then find a program that can merge the sequential images into a better video format without the color/detail degradation that GIF suffers from. cheers, Mike at BrashMonkey And how do you export using the selected play speed? Quote Link to comment Share on other sites More sharing options...
Mike at BrashMonkey Posted May 17, 2015 Report Share Posted May 17, 2015 Just set the FPS (frames per second.) That will determine how many full frame images are rendered.. Then in whatever program you use to merge the images into an animation, you'll need to tell it to use the same FPS. -Mike at BrashMonkey Quote Link to comment Share on other sites More sharing options...
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