lucid Posted May 11, 2015 Report Share Posted May 11, 2015 (update 10/18/2015) The first official reference implementation is ready for testing. More information here. DarrenOl, JohnnyType, Arrgincey and 4 others 7 Quote Link to comment Share on other sites More sharing options...
AniMittra Posted May 12, 2015 Report Share Posted May 12, 2015 This is the type of update I've been waiting months for! Thanks for finally putting us in the loop haha. Looking forward to the weekly updates. lucid 1 Quote Link to comment Share on other sites More sharing options...
Dengar Posted May 13, 2015 Report Share Posted May 13, 2015 So wait, pardon me for being out of the loop. Exactly what is the goal of this? What can the user do? Quote Link to comment Share on other sites More sharing options...
Mike at BrashMonkey Posted May 16, 2015 Report Share Posted May 16, 2015 It will be a much more complete and flexible implementation which should be much easier to reference from – or even directly port from – to create a Spriter implementation for any particular language or authoring system. Basically, it's a much-improved, more flexible, and more thorough implementation, that will include all playback and user-interaction features and will be actually functional and tested to work, as opposed to the current documentation which is pseudo-code, incomplete, etc. Cheers,Mike Quote Link to comment Share on other sites More sharing options...
esDotDev Posted May 19, 2015 Report Share Posted May 19, 2015 Not sure how much use this will have for the current Spriter2Unity plugin, as what we do now is to churn through the SCML and turn it into a Unity Anim, once they are created they are subject to all limitations and features of standard Unity animations. This would be a much more flexible runtime for SCML files. It's cool, but an entirely different direction than the current plugin. Hopefully someone will step up to the plate to create one. Quote Link to comment Share on other sites More sharing options...
PixelPicoSean Posted May 19, 2015 Report Share Posted May 19, 2015 I thought a new update post is out but not yet. PLEASE keep posting updates here even there are no much progress, so that we'll know you DID work on it. Quote Link to comment Share on other sites More sharing options...
lucid Posted May 19, 2015 Author Report Share Posted May 19, 2015 I thought a new update post is out but not yet. PLEASE keep posting updates here even there are no much progress, so that we'll know you DID work on it.The latest update was the day before yesterday. I edited the original post. I will reply as well next time so that it will show there's a new post when I post this weekend's update. Quote Link to comment Share on other sites More sharing options...
PixelPicoSean Posted May 20, 2015 Report Share Posted May 20, 2015 The latest update was the day before yesterday. I edited the original post. I will reply as well next time so that it will show there's a new post when I post this weekend's update. Sorry I did not notice the post is updated, my bad :P Quote Link to comment Share on other sites More sharing options...
K1978 Posted May 22, 2015 Report Share Posted May 22, 2015 Great! :-P This is what's needed for all your users who use things like Haxe + OpenFL. and other platforms without official plugins/libs. Will it be a viable approach to port part of this reference implementation to say that platform? Or is the design made in such a way that it's hard to do. Also, will you sprinkle the reference implementation generously with comments and add some overview documentation as well? That would be nice. Quote Link to comment Share on other sites More sharing options...
Dengar Posted May 23, 2015 Report Share Posted May 23, 2015 Will the documentation remain? I mean some things like Unity just need to interpret the .scml file directly after all. Quote Link to comment Share on other sites More sharing options...
lucid Posted May 23, 2015 Author Report Share Posted May 23, 2015 Great! :-P This is what's needed for all your users who use things like Haxe + OpenFL. and other platforms without official plugins/libs. Will it be a viable approach to port part of this reference implementation to say that platform? Or is the design made in such a way that it's hard to do. Also, will you sprinkle the reference implementation generously with comments and add some overview documentation as well? That would be nice. Will the documentation remain? I mean some things like Unity just need to interpret the .scml file directly after all.Yes, it will be well commented code that will serve as the meat of the documentation. The idea is that you should be able to do a copy/paste/edit port to any languages you need (including proprietary scripting languages. I do also plan to have separate overview documentation to tie it all together.For things like Unity that require documentation for some things like loading but not for the skeletal aspects, the loading/saving portions of code as well as the overview documentation should provide guidance whenever there's a feature that doesn't translate directly to a built in Unity feature, and also to ensure that any particular platform allows you to perform all of the expected actions as the reference implementation. LukeLanFaust 1 Quote Link to comment Share on other sites More sharing options...
lucid Posted May 24, 2015 Author Report Share Posted May 24, 2015 original post edited with 5/24 update LukeLanFaust 1 Quote Link to comment Share on other sites More sharing options...
lucid Posted June 1, 2015 Author Report Share Posted June 1, 2015 original post edited with 5/31 update LukeLanFaust 1 Quote Link to comment Share on other sites More sharing options...
lucid Posted June 7, 2015 Author Report Share Posted June 7, 2015 Original Post edited with 6/7 update Quote Link to comment Share on other sites More sharing options...
lucid Posted June 21, 2015 Author Report Share Posted June 21, 2015 original post edited with 6/21 update Quote Link to comment Share on other sites More sharing options...
boulangerseb Posted June 25, 2015 Report Share Posted June 25, 2015 Thank you for this update ! Really ! :cool: Very good news here ! Quote Link to comment Share on other sites More sharing options...
lucid Posted June 29, 2015 Author Report Share Posted June 29, 2015 original post edited with 6/28 udpate LukeLanFaust 1 Quote Link to comment Share on other sites More sharing options...
lucid Posted July 6, 2015 Author Report Share Posted July 6, 2015 original post edited with 7/5 udpate Quote Link to comment Share on other sites More sharing options...
lucid Posted July 13, 2015 Author Report Share Posted July 13, 2015 original post edited with 7/12 update RunnerPack 1 Quote Link to comment Share on other sites More sharing options...
hippyman Posted July 13, 2015 Report Share Posted July 13, 2015 Can't wait to see the video update! Quote Link to comment Share on other sites More sharing options...
lucid Posted July 16, 2015 Author Report Share Posted July 16, 2015 Hello everyone. Nothing too exciting yet, but here's a basic animation running in the test bed: https://youtu.be/v3JNlNzGgKQ LukeLanFaust 1 Quote Link to comment Share on other sites More sharing options...
LukeLanFaust Posted July 16, 2015 Report Share Posted July 16, 2015 Hello everyone. Nothing too exciting yet, but here's a basic animation running in the test bed: https://youtu.be/v3JNlNzGgKQ The video might not seem like much at first, but I think everyone here can agree there's a ton of effort and heavily-formatted code behind this animation. (and formatting, readability, functionality, documentation...) Awesome work so far! lucid 1 Quote Link to comment Share on other sites More sharing options...
lucid Posted July 17, 2015 Author Report Share Posted July 17, 2015 Hello everyone. Sorry for the short notice, but I will be leaving town on some urgent family business (everyone is fine) for a week and a half starting this Sunday. I will be working until Sunday, but it will mostly be some cleanup work under the hood, so I will likely not have another status update until August 2nd. Thank you for your patience and understanding. Quote Link to comment Share on other sites More sharing options...
wighawag Posted July 22, 2015 Report Share Posted July 22, 2015 Does the new interface will still allow to use currentTime (as oposed to a delta based api) ? I hope so as it allow to render the animation in a stateless manner (immediate mode) Thanks Quote Link to comment Share on other sites More sharing options...
lucid Posted August 2, 2015 Author Report Share Posted August 2, 2015 original post edited with 8/2 update Does the new interface will still allow to use currentTime (as oposed to a delta based api)You will be able to do it either way. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.